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Added most recent version of unmodified HL2 SDK for Episode 1 engine
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public/lumpfiles.h
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20
public/lumpfiles.h
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef LUMPFILES_H
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#define LUMPFILES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define MAX_LUMPFILES 128
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//-----------------------------------------------------------------------------
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// Lump files
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//-----------------------------------------------------------------------------
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void GenerateLumpFileName( const char *bspfilename, char *lumpfilename, int iBufferSize, int iIndex );
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#endif // LUMPFILES_H
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