diff --git a/game/server/hl2/weapon_irifle.cpp b/game/server/hl2/weapon_irifle.cpp index 4b2c2c22..c8f21ff6 100644 --- a/game/server/hl2/weapon_irifle.cpp +++ b/game/server/hl2/weapon_irifle.cpp @@ -5,7 +5,7 @@ // $NoKeywords: $ // //=============================================================================// -//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // Purpose: This is the incendiary rifle. // diff --git a/game/shared/sdk/sdk_gamemovement.cpp b/game/shared/sdk/sdk_gamemovement.cpp index d56ef47f..eec933c3 100644 --- a/game/shared/sdk/sdk_gamemovement.cpp +++ b/game/shared/sdk/sdk_gamemovement.cpp @@ -5,7 +5,7 @@ // $NoKeywords: $ //=============================================================================// -//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // diff --git a/game/shared/triggers_shared.h b/game/shared/triggers_shared.h index 1c954799..82a3c2c1 100644 --- a/game/shared/triggers_shared.h +++ b/game/shared/triggers_shared.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/Bloom.cpp b/materialsystem/stdshaders/Bloom.cpp index 620a6edb..3054169d 100644 --- a/materialsystem/stdshaders/Bloom.cpp +++ b/materialsystem/stdshaders/Bloom.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/materialsystem/stdshaders/Eyes_vs20.fxc b/materialsystem/stdshaders/Eyes_vs20.fxc index f0cb98ad..c6617105 100644 --- a/materialsystem/stdshaders/Eyes_vs20.fxc +++ b/materialsystem/stdshaders/Eyes_vs20.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== // $SHADER_SPECIFIC_CONST_0 = eyeball origin // $SHADER_SPECIFIC_CONST_1 = eyeball up * 0.5 // $SHADER_SPECIFIC_CONST_2 = iris projection U diff --git a/materialsystem/stdshaders/Refract_vs20.fxc b/materialsystem/stdshaders/Refract_vs20.fxc index 1bcccbca..7d0f8a6b 100644 --- a/materialsystem/stdshaders/Refract_vs20.fxc +++ b/materialsystem/stdshaders/Refract_vs20.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc b/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc index 2f573009..688d09a4 100644 --- a/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc +++ b/materialsystem/stdshaders/SDK_bloomadd_ps11.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== #define CONVERT_TO_SRGB 0 #include "common_ps_fxc.h" diff --git a/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc b/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc index 9faf9ecd..30b227c1 100644 --- a/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc +++ b/materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== #define CONVERT_TO_SRGB 0 #include "common_ps_fxc.h" diff --git a/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc b/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc index eec88ba2..12627911 100644 --- a/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc +++ b/materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // STATIC: "X360APPCHOOSER" "0..1" [= 0] diff --git a/materialsystem/stdshaders/eye_refract_ps2x.fxc b/materialsystem/stdshaders/eye_refract_ps2x.fxc index 7578ff69..8dbbd05c 100644 --- a/materialsystem/stdshaders/eye_refract_ps2x.fxc +++ b/materialsystem/stdshaders/eye_refract_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =========================== +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =========================== // STATIC: "FLASHLIGHT" "0..1" // STATIC: "LIGHTWARPTEXTURE" "0..1" diff --git a/materialsystem/stdshaders/eye_refract_vs20.fxc b/materialsystem/stdshaders/eye_refract_vs20.fxc index 8062be6a..19adf778 100644 --- a/materialsystem/stdshaders/eye_refract_vs20.fxc +++ b/materialsystem/stdshaders/eye_refract_vs20.fxc @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // STATIC: "INTRO" "0..1" // STATIC: "HALFLAMBERT" "0..1" diff --git a/materialsystem/stdshaders/eyeglint_ps2x.fxc b/materialsystem/stdshaders/eyeglint_ps2x.fxc index d504d297..96839e07 100644 --- a/materialsystem/stdshaders/eyeglint_ps2x.fxc +++ b/materialsystem/stdshaders/eyeglint_ps2x.fxc @@ -1,4 +1,4 @@ -// ======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== +// ======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== // // Run procedural glint generation inner loop in pixel shader (ps_2_0) // diff --git a/materialsystem/stdshaders/eyeglint_vs20.fxc b/materialsystem/stdshaders/eyeglint_vs20.fxc index db6ba5ff..79d30fac 100644 --- a/materialsystem/stdshaders/eyeglint_vs20.fxc +++ b/materialsystem/stdshaders/eyeglint_vs20.fxc @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// // // Vertex shader to pass through texcoords needed to run the // procedural glint generation inner loop in the pixel shader diff --git a/materialsystem/stdshaders/eyes_flashlight_inc.fxc b/materialsystem/stdshaders/eyes_flashlight_inc.fxc index e9c75861..012f7ef7 100644 --- a/materialsystem/stdshaders/eyes_flashlight_inc.fxc +++ b/materialsystem/stdshaders/eyes_flashlight_inc.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/eyes_flashlight_ps11.fxc b/materialsystem/stdshaders/eyes_flashlight_ps11.fxc index 70aceba8..81dc728c 100644 --- a/materialsystem/stdshaders/eyes_flashlight_ps11.fxc +++ b/materialsystem/stdshaders/eyes_flashlight_ps11.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/eyes_flashlight_ps2x.fxc b/materialsystem/stdshaders/eyes_flashlight_ps2x.fxc index 6b4a200e..721544b2 100644 --- a/materialsystem/stdshaders/eyes_flashlight_ps2x.fxc +++ b/materialsystem/stdshaders/eyes_flashlight_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/eyes_ps2x.fxc b/materialsystem/stdshaders/eyes_ps2x.fxc index 99f1b3c4..b8460180 100644 --- a/materialsystem/stdshaders/eyes_ps2x.fxc +++ b/materialsystem/stdshaders/eyes_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/flesh_interior_blended_pass_ps2x.fxc b/materialsystem/stdshaders/flesh_interior_blended_pass_ps2x.fxc index 2c3ba6ec..1ff44ae3 100644 --- a/materialsystem/stdshaders/flesh_interior_blended_pass_ps2x.fxc +++ b/materialsystem/stdshaders/flesh_interior_blended_pass_ps2x.fxc @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // Includes ======================================================================================= // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] diff --git a/materialsystem/stdshaders/flesh_interior_blended_pass_vs20.fxc b/materialsystem/stdshaders/flesh_interior_blended_pass_vs20.fxc index 20e376e2..c1ff434f 100644 --- a/materialsystem/stdshaders/flesh_interior_blended_pass_vs20.fxc +++ b/materialsystem/stdshaders/flesh_interior_blended_pass_vs20.fxc @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // STATIC: "HALFLAMBERT" "0..1" // STATIC: "USE_STATIC_CONTROL_FLOW" "0..1" [vs20] diff --git a/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs11.fxc b/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs11.fxc index 67deeab6..e07ca53c 100644 --- a/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs11.fxc +++ b/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs11.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs20.fxc b/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs20.fxc index 67e16839..ddf08100 100644 --- a/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs20.fxc +++ b/materialsystem/stdshaders/lightmappedgeneric_flashlight_vs20.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/refract_ps2x.fxc b/materialsystem/stdshaders/refract_ps2x.fxc index 9c296e92..343a6a62 100644 --- a/materialsystem/stdshaders/refract_ps2x.fxc +++ b/materialsystem/stdshaders/refract_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // //============================================================================= diff --git a/materialsystem/stdshaders/screenspace_general.cpp b/materialsystem/stdshaders/screenspace_general.cpp index 0a2bf03e..ce7a1a32 100644 --- a/materialsystem/stdshaders/screenspace_general.cpp +++ b/materialsystem/stdshaders/screenspace_general.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/materialsystem/stdshaders/skin_ps20b.fxc b/materialsystem/stdshaders/skin_ps20b.fxc index e5c46091..43e45778 100644 --- a/materialsystem/stdshaders/skin_ps20b.fxc +++ b/materialsystem/stdshaders/skin_ps20b.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== // STATIC: "CONVERT_TO_SRGB" "0..0" // STATIC: "CUBEMAP" "0..1" // STATIC: "SELFILLUM" "0..1" diff --git a/materialsystem/stdshaders/teeth_bump_ps2x.fxc b/materialsystem/stdshaders/teeth_bump_ps2x.fxc index a4a301c2..bc4f493c 100644 --- a/materialsystem/stdshaders/teeth_bump_ps2x.fxc +++ b/materialsystem/stdshaders/teeth_bump_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..1" [ps30][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] diff --git a/materialsystem/stdshaders/teeth_bump_vs20.fxc b/materialsystem/stdshaders/teeth_bump_vs20.fxc index d96dac0f..0148af78 100644 --- a/materialsystem/stdshaders/teeth_bump_vs20.fxc +++ b/materialsystem/stdshaders/teeth_bump_vs20.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== // STATIC: "INTRO" "0..1" // STATIC: "USE_STATIC_CONTROL_FLOW" "0..1" [vs20] diff --git a/materialsystem/stdshaders/teeth_flashlight_ps2x.fxc b/materialsystem/stdshaders/teeth_flashlight_ps2x.fxc index 1f095358..97a18bca 100644 --- a/materialsystem/stdshaders/teeth_flashlight_ps2x.fxc +++ b/materialsystem/stdshaders/teeth_flashlight_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/teeth_flashlight_vs20.fxc b/materialsystem/stdshaders/teeth_flashlight_vs20.fxc index 87b36499..d29ccac0 100644 --- a/materialsystem/stdshaders/teeth_flashlight_vs20.fxc +++ b/materialsystem/stdshaders/teeth_flashlight_vs20.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== // STATIC: "INTRO" "0..1" diff --git a/materialsystem/stdshaders/teeth_ps2x.fxc b/materialsystem/stdshaders/teeth_ps2x.fxc index 56515c7c..baf819c7 100644 --- a/materialsystem/stdshaders/teeth_ps2x.fxc +++ b/materialsystem/stdshaders/teeth_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/materialsystem/stdshaders/teeth_vs20.fxc b/materialsystem/stdshaders/teeth_vs20.fxc index c75d5ebc..4f32585f 100644 --- a/materialsystem/stdshaders/teeth_vs20.fxc +++ b/materialsystem/stdshaders/teeth_vs20.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== // STATIC: "INTRO" "0..1" // STATIC: "USE_STATIC_CONTROL_FLOW" "0..1" [vs20] diff --git a/materialsystem/stdshaders/vertexlit_and_unlit_generic_bump_ps2x.fxc b/materialsystem/stdshaders/vertexlit_and_unlit_generic_bump_ps2x.fxc index 3b329ea8..ba6fa326 100644 --- a/materialsystem/stdshaders/vertexlit_and_unlit_generic_bump_ps2x.fxc +++ b/materialsystem/stdshaders/vertexlit_and_unlit_generic_bump_ps2x.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2008, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2008, Valve Corporation, All rights reserved. ====== // STATIC: "CUBEMAP" "0..1" // STATIC: "DIFFUSELIGHTING" "0..1" diff --git a/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc b/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc index 33f5bdc4..10ba7149 100644 --- a/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc +++ b/materialsystem/stdshaders/vertexlit_and_unlit_generic_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======// +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======// // //=============================================================================// // STATIC: "DETAILTEXTURE" "0..1" diff --git a/materialsystem/stdshaders/vertexlit_and_unlit_generic_vs20.fxc b/materialsystem/stdshaders/vertexlit_and_unlit_generic_vs20.fxc index 1b5502de..73e2f192 100644 --- a/materialsystem/stdshaders/vertexlit_and_unlit_generic_vs20.fxc +++ b/materialsystem/stdshaders/vertexlit_and_unlit_generic_vs20.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2007, Valve Corporation, All rights reserved. ====== // STATIC: "VERTEXCOLOR" "0..1" // STATIC: "CUBEMAP" "0..1" diff --git a/materialsystem/stdshaders/vertexlit_lighting_only_ps2x.fxc b/materialsystem/stdshaders/vertexlit_lighting_only_ps2x.fxc index 7304843e..9fe4c590 100644 --- a/materialsystem/stdshaders/vertexlit_lighting_only_ps2x.fxc +++ b/materialsystem/stdshaders/vertexlit_lighting_only_ps2x.fxc @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== +//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ====== // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] diff --git a/materialsystem/stdshaders/volume_clouds_ps2x.fxc b/materialsystem/stdshaders/volume_clouds_ps2x.fxc index 449174da..75997dfa 100644 --- a/materialsystem/stdshaders/volume_clouds_ps2x.fxc +++ b/materialsystem/stdshaders/volume_clouds_ps2x.fxc @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] diff --git a/materialsystem/stdshaders/volume_clouds_vs20.fxc b/materialsystem/stdshaders/volume_clouds_vs20.fxc index 0c026a5e..90aa6a1a 100644 --- a/materialsystem/stdshaders/volume_clouds_vs20.fxc +++ b/materialsystem/stdshaders/volume_clouds_vs20.fxc @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // DYNAMIC: "COMPRESSED_VERTS" "0..1" // DYNAMIC: "SKINNING" "0..1" diff --git a/materialsystem/stdshaders/worldtwotextureblend_ps2x.fxc b/materialsystem/stdshaders/worldtwotextureblend_ps2x.fxc index c2608365..f2079874 100644 --- a/materialsystem/stdshaders/worldtwotextureblend_ps2x.fxc +++ b/materialsystem/stdshaders/worldtwotextureblend_ps2x.fxc @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======// +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. =======// // // Purpose: // diff --git a/mathlib/datagen.pl b/mathlib/datagen.pl index 9e434034..6298c8d9 100644 --- a/mathlib/datagen.pl +++ b/mathlib/datagen.pl @@ -6,7 +6,7 @@ use Text::Wrap; srand(31456); print <