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Updated IVEngineServer, IServerGameDLL, IFileSystem, and IClient.

This commit is contained in:
Nicholas Hastings
2011-07-17 14:47:07 -04:00
parent 8486372afb
commit ded3b74538
4 changed files with 33 additions and 14 deletions

View File

@ -165,6 +165,11 @@ public:
const char *pPathID,
FileFindHandle_t *pHandle
) { return m_pFileSystemPassThru->FindFirstEx( pWildCard, pPathID, pHandle ); }
virtual void FindFileAbsoluteList(
CUtlVector<CUtlString, CUtlMemory<CUtlString, int>> &output,
const char *pWildCard,
const char *pPathID
) { m_pFileSystemPassThru->FindFileAbsoluteList( output, pWildCard, pPathID ); }
virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ) { m_pFileSystemPassThru->MarkPathIDByRequestOnly( pPathID, bRequestOnly ); }
virtual bool AddPackFile( const char *fullpath, const char *pathID ) { return m_pFileSystemPassThru->AddPackFile( fullpath, pathID ); }
virtual FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppend( pFileName, pSrc, nSrcBytes, bFreeMemory, pControl); }