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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-20 04:26:03 +08:00

Move CharacterSetBuild to tier0

This commit is contained in:
GAMMACASE
2024-03-18 16:50:07 +03:00
parent 4e5b79207c
commit df5e86e662
2 changed files with 3 additions and 43 deletions

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@ -1,4 +1,4 @@
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======// //===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
// //
// Purpose: Shared code for parsing / searching for characters in a string // Purpose: Shared code for parsing / searching for characters in a string
// using lookup tables // using lookup tables
@ -15,6 +15,7 @@
#pragma once #pragma once
#endif #endif
#include "platform.h"
struct characterset_t struct characterset_t
{ {
@ -28,7 +29,7 @@ struct characterset_t
// Input : *pSetBuffer - pointer to the buffer for the group // Input : *pSetBuffer - pointer to the buffer for the group
// *pSetString - list of characters to flag // *pSetString - list of characters to flag
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
extern void CharacterSetBuild( characterset_t *pSetBuffer, const char *pSetString ); PLATFORM_INTERFACE void CharacterSetBuild( characterset_t *pSetBuffer, const char *pSetString );
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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@ -1,41 +0,0 @@
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include <string.h>
#include "characterset.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: builds a simple lookup table of a group of important characters
// Input : *pParseGroup - pointer to the buffer for the group
// *pGroupString - null terminated list of characters to flag
//-----------------------------------------------------------------------------
void CharacterSetBuild( characterset_t *pSetBuffer, const char *pszSetString )
{
int i = 0;
// Test our pointers
if ( !pSetBuffer || !pszSetString )
return;
memset( pSetBuffer->set, 0, sizeof(pSetBuffer->set) );
while ( pszSetString[i] )
{
pSetBuffer->set[ static_cast<size_t>(pszSetString[i]) ] = 1;
i++;
}
}