mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Move CharacterSetBuild to tier0
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@ -1,4 +1,4 @@
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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//
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// Purpose: Shared code for parsing / searching for characters in a string
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// Purpose: Shared code for parsing / searching for characters in a string
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// using lookup tables
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// using lookup tables
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@ -15,6 +15,7 @@
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#pragma once
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#pragma once
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#endif
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#endif
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#include "platform.h"
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struct characterset_t
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struct characterset_t
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{
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{
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@ -28,7 +29,7 @@ struct characterset_t
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// Input : *pSetBuffer - pointer to the buffer for the group
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// Input : *pSetBuffer - pointer to the buffer for the group
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// *pSetString - list of characters to flag
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// *pSetString - list of characters to flag
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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extern void CharacterSetBuild( characterset_t *pSetBuffer, const char *pSetString );
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PLATFORM_INTERFACE void CharacterSetBuild( characterset_t *pSetBuffer, const char *pSetString );
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -1,41 +0,0 @@
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#include <string.h>
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#include "characterset.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: builds a simple lookup table of a group of important characters
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// Input : *pParseGroup - pointer to the buffer for the group
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// *pGroupString - null terminated list of characters to flag
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//-----------------------------------------------------------------------------
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void CharacterSetBuild( characterset_t *pSetBuffer, const char *pszSetString )
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{
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int i = 0;
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// Test our pointers
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if ( !pSetBuffer || !pszSetString )
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return;
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memset( pSetBuffer->set, 0, sizeof(pSetBuffer->set) );
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while ( pszSetString[i] )
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{
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pSetBuffer->set[ static_cast<size_t>(pszSetString[i]) ] = 1;
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i++;
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}
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}
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