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SDK sync.
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@ -1646,7 +1646,7 @@ static CBaseEntity *FindPhysicsBlockerForHierarchy( CBaseEntity *pParentEntity )
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{
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IPhysicsObject *pOther = pSnapshot->GetObject(1);
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CBaseEntity *pOtherEntity = static_cast<CBaseEntity *>(pOther->GetGameData());
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if ( pOtherEntity->GetMoveType() == MOVETYPE_VPHYSICS )
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if ( pOtherEntity && pOtherEntity->GetMoveType() == MOVETYPE_VPHYSICS )
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{
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Vector normal;
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pSnapshot->GetSurfaceNormal(normal);
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