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SDK sync.
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@ -58,9 +58,9 @@ void CTakeDamageInfo::Init( CBaseEntity *pInflictor, CBaseEntity *pAttacker, CBa
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m_vecReportedPosition = reportedPosition;
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m_iAmmoType = -1;
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m_iDamagedOtherPlayers = 0;
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m_iPlayerPenetrationCount = 0;
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m_flDamageBonus = 0.f;
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m_bForceFriendlyFire = false;
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}
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CTakeDamageInfo::CTakeDamageInfo()
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