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SDK sync.
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19
materialsystem/stdshaders/UnlitGeneric_EnvMapMask.psh
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19
materialsystem/stdshaders/UnlitGeneric_EnvMapMask.psh
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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; c2 - envmaptint
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;------------------------------------------------------------------------------
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask
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mul r0.rgb, t1, t2 ; can't use mad cause can't use 3 texture registers
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mul r0.rgb, c2, r0 ; apply the envmaptint
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mad r0.rgb, t0, v0, r0
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+ mul r0.a, t0, v0
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