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SDK sync.
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19
materialsystem/stdshaders/unlitgeneric_ps2x.fxc
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19
materialsystem/stdshaders/unlitgeneric_ps2x.fxc
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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#include "common_ps_fxc.h"
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sampler TextureSampler : register( s0 );
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struct PS_INPUT
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{
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float4 vColor0 : COLOR0;
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float2 vTexCoord0 : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float4 result = i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 );
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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