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https://github.com/alliedmodders/hl2sdk.git
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SDK sync.
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@ -524,7 +524,8 @@ enum RenderTargetSizeMode_t
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RT_SIZE_FULL_FRAME_BUFFER=4, // Same size as frame buffer, or next lower power of 2 if we can't do that.
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RT_SIZE_OFFSCREEN=5, // Target of specified size, don't mess with dimensions
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RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP=6, // Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures.
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RT_SIZE_REPLAY_SCREENSHOT = 7 // Rounded down to power of 2, essentially...
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RT_SIZE_REPLAY_SCREENSHOT = 7, // Rounded down to power of 2, essentially...
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RT_SIZE_LITERAL = 8 // Use the size passed in. Don't clamp it to the frame buffer size. Really.
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};
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typedef void (*MaterialBufferReleaseFunc_t)( );
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@ -1028,6 +1029,16 @@ public:
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#ifdef DX_TO_GL_ABSTRACTION
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virtual void DoStartupShaderPreloading( void ) = 0;
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#endif
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// Sets the override sizes for all render target size tests. These replace the frame buffer size.
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// Set them when you are rendering primarily to something larger than the frame buffer (as in VR mode).
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virtual void SetRenderTargetFrameBufferSizeOverrides( int nWidth, int nHeight ) = 0;
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// Returns the (possibly overridden) framebuffer size for render target sizing.
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virtual void GetRenderTargetFrameBufferDimensions( int & nWidth, int & nHeight ) = 0;
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// returns the display device name that matches the adapter index we were started with
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virtual char *GetDisplayDeviceName() const = 0;
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};
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@ -1482,7 +1493,7 @@ public:
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// Returns whether a pointer is render data. NOTE: passing NULL returns true
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virtual bool IsRenderData( const void *pData ) const = 0;
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virtual void PrintfVA( char *fmt, va_list vargs ) = 0;
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virtual void Printf( PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
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virtual void Printf( PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
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virtual float Knob( char *knobname, float *setvalue = NULL ) = 0;
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// Allows us to override the alpha write setting of a material
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virtual void OverrideAlphaWriteEnable( bool bEnable, bool bAlphaWriteEnable ) = 0;
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@ -33,6 +33,7 @@ enum MaterialSystem_Config_Flags_t
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MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION = ( 1 << 14 ),
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MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS = ( 1 << 15 ),
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MATSYS_VIDCFG_FLAGS_DISABLE_PHONG = ( 1 << 16 ),
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MATSYS_VIDCFG_FLAGS_VR_MODE = ( 1 << 17 ),
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};
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struct MaterialSystemHardwareIdentifier_t
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@ -64,6 +65,7 @@ struct MaterialSystem_Config_t
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bool ScaleToOutputResolution() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION ) != 0; }
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bool UsingMultipleWindows() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS ) != 0; }
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bool UsePhong() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_PHONG ) == 0; }
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bool VRMode() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_VR_MODE) != 0; }
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bool ShadowDepthTexture() const { return m_bShadowDepthTexture; }
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bool MotionBlur() const { return m_bMotionBlur; }
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bool SupportFlashlight() const { return m_bSupportFlashlight; }
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@ -140,6 +142,8 @@ struct MaterialSystem_Config_t
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bool m_bMotionBlur;
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bool m_bSupportFlashlight;
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int m_nVRModeAdapter;
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MaterialSystem_Config_t()
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{
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memset( this, 0, sizeof( *this ) );
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@ -160,6 +164,7 @@ struct MaterialSystem_Config_t
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SetFlag( MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_PHONG, false );
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SetFlag( MATSYS_VIDCFG_FLAGS_VR_MODE, false );
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m_VideoMode.m_Width = 640;
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m_VideoMode.m_Height = 480;
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@ -182,6 +187,8 @@ struct MaterialSystem_Config_t
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m_bMotionBlur = false;
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m_bSupportFlashlight = true;
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m_nVRModeAdapter = -1;
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// misc defaults
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bAllowCheats = false;
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bCompressedTextures = true;
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