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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

SDK sync.

This commit is contained in:
Nicholas Hastings
2014-02-28 14:08:09 -05:00
parent 7cc1bd2f96
commit e2781a0000
558 changed files with 39082 additions and 1463 deletions

View File

@ -524,7 +524,8 @@ enum RenderTargetSizeMode_t
RT_SIZE_FULL_FRAME_BUFFER=4, // Same size as frame buffer, or next lower power of 2 if we can't do that.
RT_SIZE_OFFSCREEN=5, // Target of specified size, don't mess with dimensions
RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP=6, // Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures.
RT_SIZE_REPLAY_SCREENSHOT = 7 // Rounded down to power of 2, essentially...
RT_SIZE_REPLAY_SCREENSHOT = 7, // Rounded down to power of 2, essentially...
RT_SIZE_LITERAL = 8 // Use the size passed in. Don't clamp it to the frame buffer size. Really.
};
typedef void (*MaterialBufferReleaseFunc_t)( );
@ -1028,6 +1029,16 @@ public:
#ifdef DX_TO_GL_ABSTRACTION
virtual void DoStartupShaderPreloading( void ) = 0;
#endif
// Sets the override sizes for all render target size tests. These replace the frame buffer size.
// Set them when you are rendering primarily to something larger than the frame buffer (as in VR mode).
virtual void SetRenderTargetFrameBufferSizeOverrides( int nWidth, int nHeight ) = 0;
// Returns the (possibly overridden) framebuffer size for render target sizing.
virtual void GetRenderTargetFrameBufferDimensions( int & nWidth, int & nHeight ) = 0;
// returns the display device name that matches the adapter index we were started with
virtual char *GetDisplayDeviceName() const = 0;
};
@ -1482,7 +1493,7 @@ public:
// Returns whether a pointer is render data. NOTE: passing NULL returns true
virtual bool IsRenderData( const void *pData ) const = 0;
virtual void PrintfVA( char *fmt, va_list vargs ) = 0;
virtual void Printf( PRINTF_FORMAT_STRING char *fmt, ... ) = 0;
virtual void Printf( PRINTF_FORMAT_STRING const char *fmt, ... ) = 0;
virtual float Knob( char *knobname, float *setvalue = NULL ) = 0;
// Allows us to override the alpha write setting of a material
virtual void OverrideAlphaWriteEnable( bool bEnable, bool bAlphaWriteEnable ) = 0;

View File

@ -33,6 +33,7 @@ enum MaterialSystem_Config_Flags_t
MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION = ( 1 << 14 ),
MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS = ( 1 << 15 ),
MATSYS_VIDCFG_FLAGS_DISABLE_PHONG = ( 1 << 16 ),
MATSYS_VIDCFG_FLAGS_VR_MODE = ( 1 << 17 ),
};
struct MaterialSystemHardwareIdentifier_t
@ -64,6 +65,7 @@ struct MaterialSystem_Config_t
bool ScaleToOutputResolution() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION ) != 0; }
bool UsingMultipleWindows() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS ) != 0; }
bool UsePhong() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_DISABLE_PHONG ) == 0; }
bool VRMode() const { return ( m_Flags & MATSYS_VIDCFG_FLAGS_VR_MODE) != 0; }
bool ShadowDepthTexture() const { return m_bShadowDepthTexture; }
bool MotionBlur() const { return m_bMotionBlur; }
bool SupportFlashlight() const { return m_bSupportFlashlight; }
@ -140,6 +142,8 @@ struct MaterialSystem_Config_t
bool m_bMotionBlur;
bool m_bSupportFlashlight;
int m_nVRModeAdapter;
MaterialSystem_Config_t()
{
memset( this, 0, sizeof( *this ) );
@ -160,6 +164,7 @@ struct MaterialSystem_Config_t
SetFlag( MATSYS_VIDCFG_FLAGS_SCALE_TO_OUTPUT_RESOLUTION, false );
SetFlag( MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS, false );
SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_PHONG, false );
SetFlag( MATSYS_VIDCFG_FLAGS_VR_MODE, false );
m_VideoMode.m_Width = 640;
m_VideoMode.m_Height = 480;
@ -182,6 +187,8 @@ struct MaterialSystem_Config_t
m_bMotionBlur = false;
m_bSupportFlashlight = true;
m_nVRModeAdapter = -1;
// misc defaults
bAllowCheats = false;
bCompressedTextures = true;