mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 03:56:10 +08:00
SDK sync.
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@ -14,7 +14,7 @@
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#include "tier0/memdbgon.h"
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float rint(float f)
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float V_rint(float f)
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{
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if (f > 0.0f) {
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return (float) floor(f + 0.5f);
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@ -223,7 +223,7 @@ void BoundBox::GetBoundsSize(Vector& size)
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//-----------------------------------------------------------------------------
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static int Snap(/*int*/ float iValue, int iGridSize)
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{
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return (int)(rint(iValue/iGridSize) * iGridSize);
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return (int)(V_rint(iValue/iGridSize) * iGridSize);
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}
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@ -2003,7 +2003,7 @@ void CMapFile::CheckForInstances( const char *pszFileName )
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char FDGPath[ MAX_PATH ];
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if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "EXECUTABLE_PATH", FDGPath, sizeof( FDGPath ) ) )
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{
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if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, "", FDGPath, sizeof( FDGPath ) ) )
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if ( !g_pFullFileSystem->RelativePathToFullPath( GameDataFile, NULL, FDGPath, sizeof( FDGPath ) ) )
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{
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Msg( "Could not locate GameData file %s\n", GameDataFile );
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}
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