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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

Added bloom shader and screenspace effect helpers as examples for the SDK.

This commit is contained in:
Joe Ludwig
2013-07-30 15:10:15 -07:00
parent e4acadd6b1
commit e38213b8fe
13 changed files with 658 additions and 0 deletions

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#include "shaderlib/cshader.h"
class sdk_bloom_ps20_Static_Index
{
public:
sdk_bloom_ps20_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_sdk_bloom_ps20 0
class sdk_bloom_ps20_Dynamic_Index
{
public:
sdk_bloom_ps20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_sdk_bloom_ps20 0

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#include "shaderlib/cshader.h"
class sdk_bloom_ps20b_Static_Index
{
private:
int m_nCONVERT_TO_SRGB;
#ifdef _DEBUG
bool m_bCONVERT_TO_SRGB;
#endif
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
void SetCONVERT_TO_SRGB( bool i )
{
m_nCONVERT_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
public:
sdk_bloom_ps20b_Static_Index( )
{
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nCONVERT_TO_SRGB ) + 0;
}
};
#define shaderStaticTest_sdk_bloom_ps20b 0
class sdk_bloom_ps20b_Dynamic_Index
{
public:
sdk_bloom_ps20b_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_sdk_bloom_ps20b 0

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#include "shaderlib/cshader.h"
class sdk_bloomadd_ps20_Static_Index
{
public:
sdk_bloomadd_ps20_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_sdk_bloomadd_ps20 0
class sdk_bloomadd_ps20_Dynamic_Index
{
public:
sdk_bloomadd_ps20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_sdk_bloomadd_ps20 0

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#include "shaderlib/cshader.h"
class sdk_bloomadd_ps20b_Static_Index
{
public:
sdk_bloomadd_ps20b_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_sdk_bloomadd_ps20b 0
class sdk_bloomadd_ps20b_Dynamic_Index
{
public:
sdk_bloomadd_ps20b_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_sdk_bloomadd_ps20b 0

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#include "shaderlib/cshader.h"
class sdk_screenspaceeffect_vs20_Static_Index
{
private:
int m_nX360APPCHOOSER;
#ifdef _DEBUG
bool m_bX360APPCHOOSER;
#endif
public:
void SetX360APPCHOOSER( int i )
{
Assert( i >= 0 && i <= 1 );
m_nX360APPCHOOSER = i;
#ifdef _DEBUG
m_bX360APPCHOOSER = true;
#endif
}
void SetX360APPCHOOSER( bool i )
{
m_nX360APPCHOOSER = i ? 1 : 0;
#ifdef _DEBUG
m_bX360APPCHOOSER = true;
#endif
}
public:
sdk_screenspaceeffect_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bX360APPCHOOSER = true;
#endif // _DEBUG
m_nX360APPCHOOSER = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bX360APPCHOOSER;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nX360APPCHOOSER ) + 0;
}
};
#define shaderStaticTest_sdk_screenspaceeffect_vs20 0
class sdk_screenspaceeffect_vs20_Dynamic_Index
{
public:
sdk_screenspaceeffect_vs20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_sdk_screenspaceeffect_vs20 0