mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
Added bloom shader and screenspace effect helpers as examples for the SDK.
This commit is contained in:
33
materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20.inc
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33
materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20.inc
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#include "shaderlib/cshader.h"
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class sdk_bloom_ps20_Static_Index
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{
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public:
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sdk_bloom_ps20_Static_Index( )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_sdk_bloom_ps20 0
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class sdk_bloom_ps20_Dynamic_Index
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{
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public:
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sdk_bloom_ps20_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_sdk_bloom_ps20 0
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60
materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc
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60
materialsystem/stdshaders/fxctmp9/SDK_Bloom_ps20b.inc
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#include "shaderlib/cshader.h"
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class sdk_bloom_ps20b_Static_Index
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{
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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public:
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sdk_bloom_ps20b_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nCONVERT_TO_SRGB ) + 0;
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}
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};
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#define shaderStaticTest_sdk_bloom_ps20b 0
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class sdk_bloom_ps20b_Dynamic_Index
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{
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public:
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sdk_bloom_ps20b_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_sdk_bloom_ps20b 0
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33
materialsystem/stdshaders/fxctmp9/SDK_bloomadd_ps20.inc
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33
materialsystem/stdshaders/fxctmp9/SDK_bloomadd_ps20.inc
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#include "shaderlib/cshader.h"
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class sdk_bloomadd_ps20_Static_Index
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{
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public:
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sdk_bloomadd_ps20_Static_Index( )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_sdk_bloomadd_ps20 0
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class sdk_bloomadd_ps20_Dynamic_Index
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{
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public:
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sdk_bloomadd_ps20_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_sdk_bloomadd_ps20 0
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33
materialsystem/stdshaders/fxctmp9/SDK_bloomadd_ps20b.inc
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33
materialsystem/stdshaders/fxctmp9/SDK_bloomadd_ps20b.inc
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@ -0,0 +1,33 @@
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#include "shaderlib/cshader.h"
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class sdk_bloomadd_ps20b_Static_Index
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{
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public:
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sdk_bloomadd_ps20b_Static_Index( )
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderStaticTest_sdk_bloomadd_ps20b 0
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class sdk_bloomadd_ps20b_Dynamic_Index
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{
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public:
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sdk_bloomadd_ps20b_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_sdk_bloomadd_ps20b 0
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#include "shaderlib/cshader.h"
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class sdk_screenspaceeffect_vs20_Static_Index
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{
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private:
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int m_nX360APPCHOOSER;
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#ifdef _DEBUG
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bool m_bX360APPCHOOSER;
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#endif
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public:
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void SetX360APPCHOOSER( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nX360APPCHOOSER = i;
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#ifdef _DEBUG
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m_bX360APPCHOOSER = true;
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#endif
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}
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void SetX360APPCHOOSER( bool i )
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{
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m_nX360APPCHOOSER = i ? 1 : 0;
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#ifdef _DEBUG
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m_bX360APPCHOOSER = true;
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#endif
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}
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public:
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sdk_screenspaceeffect_vs20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bX360APPCHOOSER = true;
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#endif // _DEBUG
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m_nX360APPCHOOSER = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bX360APPCHOOSER;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nX360APPCHOOSER ) + 0;
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}
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};
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#define shaderStaticTest_sdk_screenspaceeffect_vs20 0
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class sdk_screenspaceeffect_vs20_Dynamic_Index
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{
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public:
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sdk_screenspaceeffect_vs20_Dynamic_Index()
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{
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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#endif // _DEBUG
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return 0;
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}
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};
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#define shaderDynamicTest_sdk_screenspaceeffect_vs20 0
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