mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-20 12:36:05 +08:00
Fix file encoding
This commit is contained in:

committed by
Nicholas Hastings

parent
aa40133ac0
commit
e4cf9ea19b
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Clears color/depth, but obeys stencil while doing so
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "shaderlib/CShader.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: Depth of field material
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2007, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2004, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2004, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "aftershock_helper.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "mathlib/VMatrix.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef AFTERSHOCK_HELPER_H
|
||||
#define AFTERSHOCK_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: A wet version of base * lightmap
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Cloaking shader for Spy in TF2 (and probably many other things to come)
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
/* Example how to plug this into an existing shader:
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef CLOAK_BLENDED_PASS_HELPER_H
|
||||
#define CLOAK_BLENDED_PASS_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose: This is an example of a material that modifies vertex data
|
||||
// in the shader. NOTE: Every pass is given a clean set of vertex data.
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
/* Example how to plug this into an existing shader:
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef EMISSIVE_SCROLL_BLENDED_PASS_HELPER_H
|
||||
#define EMISSIVE_SCROLL_BLENDED_PASS_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "eye_refract_helper.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "mathlib/VMatrix.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef EYE_REFRACT_HELPER_H
|
||||
#define EYE_REFRACT_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Eyeball shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Run procedural glint generation inner loop in pixel shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: eye renderer
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: eye renderer
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: General 'flesh' shader for AlienSwarm
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "flesh_helper.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef FLESH_HELPER_H
|
||||
#define FLESH_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
/* Example how to plug this into an existing shader:
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef FLESH_INTERIOR_BLENDED_PASS_HELPER_H
|
||||
#define FLESH_INTERIOR_BLENDED_PASS_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Lightmap only shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Lightmap only shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2007, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Lightmap only shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2007, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose: Lightmapped paint shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Lightmap only shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "lightshafts_helper.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
#include "mathlib/VMatrix.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef LIGHT_SHAFTS_HELPER_H
|
||||
#define LIGHT_SHAFTS_HELPER_H
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Multiblending shader for Spy in TF2 (and probably many other things to come)
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ===========================
|
||||
//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ===========================
|
||||
|
||||
#ifdef HDRTYPE
|
||||
#undef HDRTYPE
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2007, Valve Corporation, All rights reserved. ===========================
|
||||
//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ===========================
|
||||
|
||||
// Includes =======================================================================================
|
||||
#include "common_vs_fxc.h"
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Parallax Occlusion Mapping test shader
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: A wet version of base * lightmap
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2008, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//========= Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Projecteding shader for Spy in TF2 (and probably many other things to come)
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -1,4 +1,4 @@
|
||||
//====== Copyright <EFBFBD> 1996-2006, Valve Corporation, All rights reserved. =======
|
||||
//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user