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First version of the SOurce SDK 2013
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60
game/client/C_WaterLODControl.cpp
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60
game/client/C_WaterLODControl.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Water LOD control entity.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "iviewrender.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//------------------------------------------------------------------------------
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// FIXME: This really should inherit from something more lightweight
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Purpose : Water LOD control entity
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//------------------------------------------------------------------------------
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class C_WaterLODControl : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_WaterLODControl, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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void OnDataChanged(DataUpdateType_t updateType);
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bool ShouldDraw();
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private:
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float m_flCheapWaterStartDistance;
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float m_flCheapWaterEndDistance;
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};
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IMPLEMENT_CLIENTCLASS_DT(C_WaterLODControl, DT_WaterLODControl, CWaterLODControl)
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RecvPropFloat(RECVINFO(m_flCheapWaterStartDistance)),
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RecvPropFloat(RECVINFO(m_flCheapWaterEndDistance)),
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END_RECV_TABLE()
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//------------------------------------------------------------------------------
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// Purpose :
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void C_WaterLODControl::OnDataChanged(DataUpdateType_t updateType)
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{
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view->SetCheapWaterStartDistance( m_flCheapWaterStartDistance );
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view->SetCheapWaterEndDistance( m_flCheapWaterEndDistance );
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}
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//------------------------------------------------------------------------------
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// We don't draw...
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//------------------------------------------------------------------------------
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bool C_WaterLODControl::ShouldDraw()
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{
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return false;
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}
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