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First version of the SOurce SDK 2013
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172
game/client/TeamBitmapImage.cpp
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172
game/client/TeamBitmapImage.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "TeamBitmapImage.h"
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#include <KeyValues.h>
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#include "vgui_bitmapimage.h"
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#include "panelmetaclassmgr.h"
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include <vgui_controls/Panel.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// A multiplexer bitmap that chooses a bitmap based on team
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//-----------------------------------------------------------------------------
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CTeamBitmapImage::CTeamBitmapImage() : m_Alpha(1.0f)
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{
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memset( m_ppImage, 0, BITMAP_COUNT * sizeof(BitmapImage*) );
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m_pEntity = NULL;
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m_bRelativeTeams = 0;
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}
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CTeamBitmapImage::~CTeamBitmapImage()
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{
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int i;
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for ( i = 0; i < BITMAP_COUNT; ++i )
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{
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if (m_ppImage[i])
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delete m_ppImage[i];
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}
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}
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//-----------------------------------------------------------------------------
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// initialization
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//-----------------------------------------------------------------------------
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bool CTeamBitmapImage::Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity )
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{
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static const char *pRelativeTeamNames[BITMAP_COUNT] =
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{
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"NoTeam",
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"MyTeam",
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"EnemyTeam",
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};
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static const char *pAbsoluteTeamNames[BITMAP_COUNT] =
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{
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"Team0",
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"Team1",
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"Team2",
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};
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m_pEntity = pEntity;
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m_bRelativeTeams = (pInitData->GetInt( "relativeteam" ) != 0);
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const char **ppTeamNames = m_bRelativeTeams ? pRelativeTeamNames : pAbsoluteTeamNames;
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int i;
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for ( i = 0 ; i < BITMAP_COUNT; ++i )
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{
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// Default to null
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m_ppImage[i] = NULL;
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// Look for team section
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KeyValues *pTeamKV = pInitData->FindKey( ppTeamNames[i] );
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if ( !pTeamKV )
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continue;
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char const* pClassImage = pTeamKV->GetString( "material" );
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if ( !pClassImage || !pClassImage[ 0 ] )
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return false;
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// modulation color
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Color color;
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if (!ParseRGBA( pTeamKV, "color", color ))
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color.SetColor( 255, 255, 255, 255 );
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// hook in the bitmap
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m_ppImage[i] = new BitmapImage( pParent->GetVPanel(), pClassImage );
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m_ppImage[i]->SetColor( color );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Alpha modulate...
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//-----------------------------------------------------------------------------
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void CTeamBitmapImage::SetAlpha( float alpha )
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{
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m_Alpha = clamp( alpha, 0.0f, 1.0f );
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}
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//-----------------------------------------------------------------------------
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// draw
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//-----------------------------------------------------------------------------
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void CTeamBitmapImage::Paint( float yaw /*= 0.0f*/ )
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{
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if (m_Alpha == 0.0f)
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return;
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int team = 0;
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if (m_bRelativeTeams)
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{
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if (GetEntity())
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{
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if (GetEntity()->GetTeamNumber() != 0)
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{
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team = GetEntity()->InLocalTeam() ? 1 : 2;
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}
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}
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}
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else
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{
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if (GetEntity())
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team = GetEntity()->GetTeamNumber();
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}
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// Paint the image for the current team
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if (m_ppImage[team])
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{
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// Modulate the color based on the alpha....
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Color color = m_ppImage[team]->GetColor();
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int alpha = color[3];
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color[3] = (alpha * m_Alpha);
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m_ppImage[team]->SetColor( color );
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if ( yaw != 0.0f )
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{
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g_pMatSystemSurface->DisableClipping( true );
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m_ppImage[team]->DoPaint( m_ppImage[team]->GetRenderSizePanel(), yaw );
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g_pMatSystemSurface->DisableClipping( false );
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}
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else
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{
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// Paint
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m_ppImage[team]->Paint();
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}
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// restore previous color
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color[3] = alpha;
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m_ppImage[team]->SetColor( color );
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}
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}
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//-----------------------------------------------------------------------------
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// Helper method to initialize a team image from KeyValues data..
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//-----------------------------------------------------------------------------
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bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pTeamImage )
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{
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KeyValues *pTeamImageSection = pInitData;
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if (pSectionName)
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{
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pTeamImageSection = pInitData->FindKey( pSectionName );
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if ( !pTeamImageSection )
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return false;
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}
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return pTeamImage->Init( pParent, pTeamImageSection, pEntity );
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}
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