mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
First version of the SOurce SDK 2013
This commit is contained in:
80
game/client/TeamBitmapImage.h
Normal file
80
game/client/TeamBitmapImage.h
Normal file
@ -0,0 +1,80 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: This is a panel which is rendered image on top of an entity
|
||||
//
|
||||
// $Revision: $
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef TEAMBITMAPIMAGE_H
|
||||
#define TEAMBITMAPIMAGE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//#include "tf_shareddefs.h"
|
||||
|
||||
#include <vgui/VGUI.h>
|
||||
|
||||
namespace vgui
|
||||
{
|
||||
class Panel;
|
||||
}
|
||||
|
||||
class BitmapImage;
|
||||
class C_BaseEntity;
|
||||
class KeyValues;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// A multiplexer bitmap that chooses a bitmap based on team
|
||||
//-----------------------------------------------------------------------------
|
||||
class CTeamBitmapImage
|
||||
{
|
||||
public:
|
||||
// construction, destruction
|
||||
CTeamBitmapImage();
|
||||
~CTeamBitmapImage();
|
||||
|
||||
// initialization
|
||||
bool Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity );
|
||||
|
||||
// Alpha override...
|
||||
void SetAlpha( float alpha );
|
||||
|
||||
// Paint the sucka. Paint it the size of the parent panel
|
||||
void Paint( float yaw = 0.0f );
|
||||
|
||||
protected:
|
||||
// Wrapper so we can implement this with EHANDLES some day
|
||||
C_BaseEntity *GetEntity() { return m_pEntity; }
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
// NOTE: Was MAX_TF_TEAMS not 4, but I don't like the dependency here.
|
||||
BITMAP_COUNT = 4 + 1
|
||||
};
|
||||
|
||||
BitmapImage *m_ppImage[ BITMAP_COUNT ];
|
||||
C_BaseEntity *m_pEntity;
|
||||
float m_Alpha;
|
||||
bool m_bRelativeTeams;
|
||||
};
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Helper method to initialize a team image from KeyValues data..
|
||||
// KeyValues contains the bitmap data. pSectionName, if it exists,
|
||||
// indicates which subsection of pInitData should be looked at to get at the
|
||||
// image data. The final argument is the bitmap image to initialize.
|
||||
// The function returns true if it succeeded.
|
||||
//
|
||||
// NOTE: This function looks for the key values 'material' and 'color'
|
||||
// and uses them to set up the material + modulation color of the image
|
||||
//-----------------------------------------------------------------------------
|
||||
bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName,
|
||||
vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pBitmapImage );
|
||||
|
||||
|
||||
#endif // TEAMBITMAPIMAGE_H
|
Reference in New Issue
Block a user