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First version of the SOurce SDK 2013
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67
game/client/c_func_lod.cpp
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67
game/client/c_func_lod.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "view.h"
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#include "iviewrender.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class C_Func_LOD : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_Func_LOD, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_Func_LOD();
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// C_BaseEntity overrides.
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public:
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unsigned char GetClientSideFade();
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public:
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// Replicated vars from the server.
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// These are documented in the server-side entity.
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public:
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float m_fDisappearDist;
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};
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ConVar lod_TransitionDist("lod_TransitionDist", "800");
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// ------------------------------------------------------------------------- //
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// Tables.
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// ------------------------------------------------------------------------- //
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// Datatable..
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IMPLEMENT_CLIENTCLASS_DT(C_Func_LOD, DT_Func_LOD, CFunc_LOD)
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RecvPropFloat(RECVINFO(m_fDisappearDist)),
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END_RECV_TABLE()
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// ------------------------------------------------------------------------- //
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// C_Func_LOD implementation.
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// ------------------------------------------------------------------------- //
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C_Func_LOD::C_Func_LOD()
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{
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m_fDisappearDist = 5000.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Calculate a fade.
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//-----------------------------------------------------------------------------
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unsigned char C_Func_LOD::GetClientSideFade()
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{
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return UTIL_ComputeEntityFade( this, m_fDisappearDist, m_fDisappearDist + lod_TransitionDist.GetFloat(), 1.0f );
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}
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