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First version of the SOurce SDK 2013
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76
game/client/c_te_beampoints.cpp
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76
game/client/c_te_beampoints.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_basebeam.h"
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#include "iviewrender_beams.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: BeamPoints TE
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//-----------------------------------------------------------------------------
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class C_TEBeamPoints : public C_TEBaseBeam
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{
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public:
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DECLARE_CLASS( C_TEBeamPoints, C_TEBaseBeam );
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DECLARE_CLIENTCLASS();
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C_TEBeamPoints( void );
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virtual ~C_TEBeamPoints( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecStartPoint;
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Vector m_vecEndPoint;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBeamPoints::C_TEBeamPoints( void )
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{
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m_vecStartPoint.Init();
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m_vecEndPoint.Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBeamPoints::~C_TEBeamPoints( void )
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{
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}
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void TE_BeamPoints( IRecipientFilter& filter, float delay,
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const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate,
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float life, float width, float endWidth, int fadeLength, float amplitude,
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int r, int g, int b, int a, int speed )
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{
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beams->CreateBeamPoints( (Vector&)*start, (Vector&)*end, modelindex, haloindex, 0.0f,
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life, width, endWidth, fadeLength, amplitude, a, 0.1 * speed,
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startframe, 0.1 * (float)framerate, r, g, b );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TEBeamPoints::PostDataUpdate( DataUpdateType_t updateType )
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{
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beams->CreateBeamPoints( m_vecStartPoint, m_vecEndPoint, m_nModelIndex, m_nHaloIndex, 0.0f,
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m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed,
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m_nStartFrame, 0.1 * m_nFrameRate, r, g, b );
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamPoints, DT_TEBeamPoints, CTEBeamPoints)
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RecvPropVector( RECVINFO(m_vecStartPoint)),
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RecvPropVector( RECVINFO(m_vecEndPoint)),
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END_RECV_TABLE()
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