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First version of the SOurce SDK 2013
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84
game/client/c_te_bubbletrail.cpp
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84
game/client/c_te_bubbletrail.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "c_te_legacytempents.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Bubble Trail TE
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//-----------------------------------------------------------------------------
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class C_TEBubbleTrail : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEBubbleTrail, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEBubbleTrail( void );
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virtual ~C_TEBubbleTrail( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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Vector m_vecMins;
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Vector m_vecMaxs;
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float m_flWaterZ;
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int m_nModelIndex;
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int m_nCount;
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float m_fSpeed;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBubbleTrail::C_TEBubbleTrail( void )
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{
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m_vecMins.Init();
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m_vecMaxs.Init();
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m_flWaterZ = 0.0;
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m_nModelIndex = 0;
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m_nCount = 0;
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m_fSpeed = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_TEBubbleTrail::~C_TEBubbleTrail( void )
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{
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}
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void TE_BubbleTrail( IRecipientFilter& filter, float delay,
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const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
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{
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tempents->BubbleTrail( *mins, *maxs, flWaterZ, modelindex, count, speed );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bool -
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//-----------------------------------------------------------------------------
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void C_TEBubbleTrail::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEBubbleTrail::PostDataUpdate" );
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tempents->BubbleTrail( m_vecMins, m_vecMaxs, m_flWaterZ, m_nModelIndex, m_nCount, m_fSpeed );
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}
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBubbleTrail, DT_TEBubbleTrail, CTEBubbleTrail)
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RecvPropVector( RECVINFO(m_vecMins)),
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RecvPropVector( RECVINFO(m_vecMaxs)),
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RecvPropInt( RECVINFO(m_nModelIndex)),
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RecvPropFloat( RECVINFO(m_flWaterZ )),
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RecvPropInt( RECVINFO(m_nCount)),
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RecvPropFloat( RECVINFO(m_fSpeed )),
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END_RECV_TABLE()
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