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First version of the SOurce SDK 2013
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110
game/client/c_te_footprint.cpp
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110
game/client/c_te_footprint.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "iefx.h"
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#include "fx.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Footprint Decal TE
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//-----------------------------------------------------------------------------
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class C_TEFootprintDecal : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEFootprintDecal, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEFootprintDecal( void );
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virtual ~C_TEFootprintDecal( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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virtual void Precache( void );
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public:
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Vector m_vecOrigin;
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Vector m_vecDirection;
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Vector m_vecStart;
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int m_nEntity;
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int m_nIndex;
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char m_chMaterialType;
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};
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEFootprintDecal, DT_TEFootprintDecal, CTEFootprintDecal)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropVector( RECVINFO(m_vecDirection)),
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RecvPropInt( RECVINFO(m_nEntity)),
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RecvPropInt( RECVINFO(m_nIndex)),
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RecvPropInt( RECVINFO(m_chMaterialType)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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C_TEFootprintDecal::C_TEFootprintDecal( void )
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{
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m_vecOrigin.Init();
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m_vecStart.Init();
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m_nEntity = 0;
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m_nIndex = 0;
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m_chMaterialType = 'C';
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}
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C_TEFootprintDecal::~C_TEFootprintDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEFootprintDecal::Precache( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Do stuff when data changes
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//-----------------------------------------------------------------------------
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void C_TEFootprintDecal::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEFootprintDecal::PostDataUpdate" );
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// FIXME: Make this choose the decal based on material type
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if ( r_decals.GetInt() )
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{
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C_BaseEntity *ent = cl_entitylist->GetEnt( m_nEntity );
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if ( ent )
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{
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effects->DecalShoot( m_nIndex,
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m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, &m_vecDirection, 0 );
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}
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}
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}
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void TE_FootprintDecal( IRecipientFilter& filter, float delay, const Vector *origin, const Vector* right,
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int entity, int index, unsigned char materialType )
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{
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if ( r_decals.GetInt() )
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{
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C_BaseEntity *ent = cl_entitylist->GetEnt( entity );
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if ( ent )
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{
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effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *origin, right, 0 );
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}
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}
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}
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