1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

First version of the SOurce SDK 2013

This commit is contained in:
Joe Ludwig
2013-06-26 15:22:04 -07:00
commit e7d6f4c174
3682 changed files with 1624327 additions and 0 deletions

40
game/client/c_tracer.h Normal file
View File

@ -0,0 +1,40 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef C_TRACER_H
#define C_TRACER_H
class Vector;
class ParticleDraw;
class CMeshBuilder;
//-----------------------------------------------------------------------------
// Tracer_Draw(): draws a tracer, assuming the modelview matrix is identity
// This function accepts all arguments in CAMERA (pre-projected) space
//
// arguments
// [in] Vector& : The origin of the tracer (CAMERA space)
// [in] Vector& : The direction and length of the tracer (CAMERA space)
// [in] float : The tracer width (CAMERA space)
// [in] float* : r, g, b, a (0 - 1)
//-----------------------------------------------------------------------------
void Tracer_Draw( ParticleDraw* pDraw, Vector& start, Vector& delta,
float width, float* color, float startV = 0.0, float endV = 1.0 );
void Tracer_Draw( CMeshBuilder *pMeshBuilder, Vector& start, Vector& delta, float width, float* color, float startV = 0.0, float endV = 1.0 );
//-----------------------------------------------------------------------------
// Computes the four verts to draw the tracer with, in the following order:
// start vertex left side, start vertex right side
// end vertex left side, end vertex right side
// returne false if the tracer is offscreen
//-----------------------------------------------------------------------------
bool Tracer_ComputeVerts( const Vector &start, const Vector &delta, float width, Vector *pVerts );
#endif // C_TRACER_H