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First version of the SOurce SDK 2013
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game/client/interpolatedvar.cpp
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30
game/client/interpolatedvar.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "interpolatedvar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// warning C4660: template-class specialization 'CInterpolatedVar<float>' is already instantiated
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#pragma warning( disable : 4660 )
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template class CInterpolatedVar<float>;
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template class CInterpolatedVar<Vector>;
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template class CInterpolatedVar<QAngle>;
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template class CInterpolatedVar<C_AnimationLayer>;
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CInterpolationContext *CInterpolationContext::s_pHead = NULL;
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bool CInterpolationContext::s_bAllowExtrapolation = false;
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float CInterpolationContext::s_flLastTimeStamp = 0;
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float g_flLastPacketTimestamp = 0;
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ConVar cl_extrapolate_amount( "cl_extrapolate_amount", "0.25", FCVAR_CHEAT, "Set how many seconds the client will extrapolate entities for." );
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