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First version of the SOurce SDK 2013
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31
game/client/vgui_helpers.h
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31
game/client/vgui_helpers.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_HELPERS_H
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#define VGUI_HELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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inline int PanelTop(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return y;}
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inline int PanelLeft(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return x;}
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inline int PanelRight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return x+w;}
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inline int PanelBottom(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return y+h;}
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inline int PanelWidth(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return w;}
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inline int PanelHeight(vgui::Panel *pPanel) {int x,y,w,h; pPanel->GetBounds(x,y,w,h); return h;}
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// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
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void AlignPanel(vgui::Panel *pChild, vgui::Panel *pParent, int alignment);
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#endif // VGUI_HELPERS_H
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