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First version of the SOurce SDK 2013
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41
game/server/AI_ResponseSystem.h
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41
game/server/AI_ResponseSystem.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AI_RESPONSESYSTEM_H
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#define AI_RESPONSESYSTEM_H
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#include "utlvector.h"
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#ifdef _WIN32
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#pragma once
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#endif
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#include "AI_Criteria.h"
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abstract_class IResponseFilter
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{
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public:
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virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
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};
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abstract_class IResponseSystem
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{
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public:
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virtual ~IResponseSystem() {}
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virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
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virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
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virtual void PrecacheResponses( bool bEnable ) = 0;
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};
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IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
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IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
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void DestroyCustomResponseSystems();
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class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
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class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
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#endif // AI_RESPONSESYSTEM_H
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