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https://github.com/alliedmodders/hl2sdk.git
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First version of the SOurce SDK 2013
This commit is contained in:
289
game/server/MaterialModifyControl.cpp
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289
game/server/MaterialModifyControl.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Material modify control entity.
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//
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//=============================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//------------------------------------------------------------------------------
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// FIXME: This really should inherit from something more lightweight.
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//------------------------------------------------------------------------------
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#define MATERIAL_MODIFY_STRING_SIZE 255
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#define MATERIAL_MODIFY_ANIMATION_UNSET -1
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// Must match C_MaterialModifyControl.cpp
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enum MaterialModifyMode_t
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{
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MATERIAL_MODIFY_MODE_NONE = 0,
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MATERIAL_MODIFY_MODE_SETVAR = 1,
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MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2,
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MATERIAL_MODIFY_MODE_FLOAT_LERP = 3,
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};
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ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" );
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class CMaterialModifyControl : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CMaterialModifyControl, CBaseEntity );
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CMaterialModifyControl();
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void Spawn( void );
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bool KeyValue( const char *szKeyName, const char *szValue );
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int UpdateTransmitState();
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int ShouldTransmit( const CCheckTransmitInfo *pInfo );
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void SetMaterialVar( inputdata_t &inputdata );
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void SetMaterialVarToCurrentTime( inputdata_t &inputdata );
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void InputStartAnimSequence( inputdata_t &inputdata );
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void InputStartFloatLerp( inputdata_t &inputdata );
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virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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private:
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CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE );
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CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE );
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CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE );
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CNetworkVar( int, m_iFrameStart );
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CNetworkVar( int, m_iFrameEnd );
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CNetworkVar( bool, m_bWrap );
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CNetworkVar( float, m_flFramerate );
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CNetworkVar( bool, m_bNewAnimCommandsSemaphore );
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CNetworkVar( float, m_flFloatLerpStartValue );
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CNetworkVar( float, m_flFloatLerpEndValue );
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CNetworkVar( float, m_flFloatLerpTransitionTime );
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CNetworkVar( int, m_nModifyMode );
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};
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LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl);
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BEGIN_DATADESC( CMaterialModifyControl )
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// Variables.
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DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ),
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DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ),
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DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ),
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DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ),
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DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ),
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DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ),
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DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ),
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DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ),
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DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ),
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// Inputs.
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DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ),
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DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ),
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DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ),
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DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl)
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SendPropString( SENDINFO( m_szMaterialName ) ),
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SendPropString( SENDINFO( m_szMaterialVar ) ),
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SendPropString( SENDINFO( m_szMaterialVarValue ) ),
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SendPropInt( SENDINFO(m_iFrameStart), 8 ),
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SendPropInt( SENDINFO(m_iFrameEnd), 8 ),
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SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ),
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SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CMaterialModifyControl::CMaterialModifyControl()
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{
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m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET;
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m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET;
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m_nModifyMode = MATERIAL_MODIFY_MODE_NONE;
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CMaterialModifyControl::Spawn( void )
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{
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Precache();
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SetSolid( SOLID_NONE );
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue )
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{
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if ( FStrEq( szKeyName, "materialName" ) )
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{
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Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE );
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return true;
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}
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if ( FStrEq( szKeyName, "materialVar" ) )
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{
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Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE );
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return true;
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}
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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//------------------------------------------------------------------------------
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// Purpose : Send even though we don't have a model.
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//------------------------------------------------------------------------------
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int CMaterialModifyControl::UpdateTransmitState()
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{
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// ALWAYS transmit to all clients.
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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//-----------------------------------------------------------------------------
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// Send if the parent is being sent:
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//-----------------------------------------------------------------------------
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int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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CBaseEntity *pEnt = GetMoveParent();
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if ( pEnt )
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{
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return pEnt->ShouldTransmit( pInfo );
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}
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return FL_EDICT_DONTSEND;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata )
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{
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//if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) )
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//{
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//DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n",
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//GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
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//}
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Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE );
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m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata )
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{
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char temp[32];
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Q_snprintf( temp, 32, "%f", gpGlobals->curtime );
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Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE );
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m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata )
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{
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char parseString[255];
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Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
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// Get the start & end frames
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char *pszParam = strtok(parseString," ");
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if ( pszParam && pszParam[0] )
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{
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int iFrameStart = atoi(pszParam);
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pszParam = strtok(NULL," ");
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if ( pszParam && pszParam[0] )
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{
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int iFrameEnd = atoi(pszParam);
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pszParam = strtok(NULL," ");
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if ( pszParam && pszParam[0] )
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{
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float flFramerate = atof(pszParam);
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pszParam = strtok(NULL," ");
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if ( pszParam && pszParam[0] )
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{
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bool bWrap = atoi(pszParam) != 0;
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// Got all the parameters. Save 'em and return;
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m_iFrameStart = iFrameStart;
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m_iFrameEnd = iFrameEnd;
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m_flFramerate = flFramerate;
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m_bWrap = bWrap;
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m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE;
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m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore;
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return;
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}
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}
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}
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}
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Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: <Frame Start> <Frame End> <Frame Rate> <Loop>\nSetting <Frame End> to -1 uses the last frame of the texture. <Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata )
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{
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char parseString[255];
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Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
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// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) )
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// {
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// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n",
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// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
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// }
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// Get the start & end values
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char *pszParam = strtok(parseString," ");
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if ( pszParam && pszParam[0] )
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{
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float flStartValue = atof(pszParam);
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pszParam = strtok(NULL," ");
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if ( pszParam && pszParam[0] )
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{
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float flEndValue = atof(pszParam);
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pszParam = strtok(NULL," ");
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if ( pszParam && pszParam[0] )
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{
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float flTransitionTime = atof(pszParam);
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pszParam = strtok(NULL," ");
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if ( pszParam && pszParam[0] )
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{
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bool bWrap = atoi(pszParam) != 0;
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// We don't implement wrap currently.
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bWrap = bWrap;
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// Got all the parameters. Save 'em and return;
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m_flFloatLerpStartValue = flStartValue;
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m_flFloatLerpEndValue = flEndValue;
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m_flFloatLerpTransitionTime = flTransitionTime;
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m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP;
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m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore;
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return;
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}
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}
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}
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}
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Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: <Start Value> <End Value> <Transition Time> <Loop>\n<Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() );
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}
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