mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
First version of the SOurce SDK 2013
This commit is contained in:
32
game/server/client.h
Normal file
32
game/server/client.h
Normal file
@ -0,0 +1,32 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
#ifndef CLIENT_H
|
||||
#define CLIENT_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
class CCommand;
|
||||
class CUserCmd;
|
||||
class CBasePlayer;
|
||||
|
||||
|
||||
void ClientActive( edict_t *pEdict, bool bLoadGame );
|
||||
void ClientPutInServer( edict_t *pEdict, const char *playername );
|
||||
void ClientCommand( CBasePlayer *pSender, const CCommand &args );
|
||||
void ClientPrecache( void );
|
||||
// Game specific precaches
|
||||
void ClientGamePrecache( void );
|
||||
const char *GetGameDescription( void );
|
||||
void Host_Say( edict_t *pEdict, bool teamonly );
|
||||
|
||||
|
||||
|
||||
#endif // CLIENT_H
|
Reference in New Issue
Block a user