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First version of the SOurce SDK 2013
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123
game/server/func_occluder.cpp
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123
game/server/func_occluder.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: area portal entity: toggles visibility areas on/off
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//
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// NOTE: These are not really brush entities. They are brush entities from a
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// designer/worldcraft perspective, but by the time they reach the game, the
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// brush model is gone and this is, in effect, a point entity.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CFuncOccluder : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CFuncOccluder, CBaseEntity );
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CFuncOccluder();
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virtual void Spawn( void );
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virtual int UpdateTransmitState( void );
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// Input handlers
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void InputActivate( inputdata_t &inputdata );
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void InputDeactivate( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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private:
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CNetworkVar( bool, m_bActive );
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CNetworkVar( int, m_nOccluderIndex );
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};
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LINK_ENTITY_TO_CLASS( func_occluder, CFuncOccluder );
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CFuncOccluder, DT_FuncOccluder)
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SendPropBool( SENDINFO(m_bActive) ),
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SendPropInt(SENDINFO(m_nOccluderIndex), 10, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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BEGIN_DATADESC( CFuncOccluder )
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DEFINE_KEYFIELD( m_bActive, FIELD_BOOLEAN, "StartActive" ),
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// NOTE: This keyfield is computed + inserted by VBSP
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DEFINE_KEYFIELD( m_nOccluderIndex, FIELD_INTEGER, "occludernumber" ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputDeactivate ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputActivate ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
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END_DATADESC()
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//------------------------------------------------------------------------------
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// Occluder :
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//------------------------------------------------------------------------------
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CFuncOccluder::CFuncOccluder()
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{
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m_bActive = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFuncOccluder::Spawn( void )
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{
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Precache( );
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m_takedamage = DAMAGE_NO;
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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// set size and link into world.
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SetModel( STRING( GetModelName() ) );
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CFuncOccluder::InputDeactivate( inputdata_t &inputdata )
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{
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m_bActive = false;
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CFuncOccluder::InputActivate( inputdata_t &inputdata )
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{
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m_bActive = true;
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CFuncOccluder::InputToggle( inputdata_t &inputdata )
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{
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m_bActive = !m_bActive;
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}
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//------------------------------------------------------------------------------
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// We always want to transmit these bad boys
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//------------------------------------------------------------------------------
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int CFuncOccluder::UpdateTransmitState()
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{
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// ALWAYS transmit to all clients.
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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