mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
First version of the SOurce SDK 2013
This commit is contained in:
117
game/server/te_clientprojectile.cpp
Normal file
117
game/server/te_clientprojectile.cpp
Normal file
@ -0,0 +1,117 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#include "cbase.h"
|
||||
#include "basetempentity.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
class CTEClientProjectile : public CBaseTempEntity
|
||||
{
|
||||
public:
|
||||
DECLARE_CLASS( CTEClientProjectile, CBaseTempEntity );
|
||||
|
||||
CTEClientProjectile( const char *name );
|
||||
virtual ~CTEClientProjectile( void );
|
||||
|
||||
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
||||
|
||||
DECLARE_SERVERCLASS();
|
||||
|
||||
public:
|
||||
CNetworkVector( m_vecOrigin );
|
||||
CNetworkVector( m_vecVelocity );
|
||||
CNetworkVar( int, m_nModelIndex );
|
||||
CNetworkVar( int, m_nLifeTime );
|
||||
CNetworkHandle( CBaseEntity, m_hOwner );
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *name -
|
||||
//-----------------------------------------------------------------------------
|
||||
CTEClientProjectile::CTEClientProjectile( const char *name ) :
|
||||
CBaseTempEntity( name )
|
||||
{
|
||||
m_vecOrigin.Init();
|
||||
m_vecVelocity.Init();
|
||||
m_nModelIndex = 0;
|
||||
m_nLifeTime = 0;
|
||||
m_hOwner = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//-----------------------------------------------------------------------------
|
||||
CTEClientProjectile::~CTEClientProjectile( void )
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : *current_origin -
|
||||
// *current_angles -
|
||||
//-----------------------------------------------------------------------------
|
||||
void CTEClientProjectile::Test( const Vector& current_origin, const QAngle& current_angles )
|
||||
{
|
||||
// Fill in data
|
||||
m_vecOrigin = current_origin;
|
||||
|
||||
Vector forward;
|
||||
AngleVectors( current_angles, &forward );
|
||||
forward[2] = 0.0;
|
||||
VectorNormalize( forward );
|
||||
|
||||
m_vecVelocity = forward * 2048;
|
||||
|
||||
m_nLifeTime = 5;
|
||||
m_hOwner = NULL;
|
||||
|
||||
CBroadcastRecipientFilter filter;
|
||||
Create( filter, 0.0 );
|
||||
}
|
||||
|
||||
IMPLEMENT_SERVERCLASS_ST(CTEClientProjectile, DT_TEClientProjectile)
|
||||
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
|
||||
SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
|
||||
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
|
||||
SendPropInt( SENDINFO(m_nLifeTime), 6, SPROP_UNSIGNED ),
|
||||
SendPropEHandle(SENDINFO(m_hOwner)),
|
||||
END_SEND_TABLE()
|
||||
|
||||
|
||||
// Singleton to fire TEClientProjectile objects
|
||||
static CTEClientProjectile g_TEClientProjectile( "Client Projectile" );
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
// Input : msg_dest -
|
||||
// delay -
|
||||
// *origin -
|
||||
// *recipient -
|
||||
// *mins -
|
||||
// *maxs -
|
||||
// height -
|
||||
// modelindex -
|
||||
// count -
|
||||
// speed -
|
||||
//-----------------------------------------------------------------------------
|
||||
void TE_ClientProjectile( IRecipientFilter& filter, float delay,
|
||||
const Vector* vecOrigin, const Vector* vecVelocity, int modelindex, int lifetime, CBaseEntity *pOwner )
|
||||
{
|
||||
g_TEClientProjectile.m_vecOrigin = *vecOrigin;
|
||||
g_TEClientProjectile.m_vecVelocity = *vecVelocity;
|
||||
g_TEClientProjectile.m_nModelIndex = modelindex;
|
||||
g_TEClientProjectile.m_nLifeTime = lifetime;
|
||||
g_TEClientProjectile.m_hOwner = pOwner;
|
||||
|
||||
// Send it over the wire
|
||||
g_TEClientProjectile.Create( filter, delay );
|
||||
}
|
Reference in New Issue
Block a user