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First version of the SOurce SDK 2013
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99
game/server/te_muzzleflash.cpp
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99
game/server/te_muzzleflash.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Create a muzzle flash temp ent
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches user tracer stream tempentity
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//-----------------------------------------------------------------------------
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class CTEMuzzleFlash : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEMuzzleFlash, CBaseTempEntity );
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DECLARE_SERVERCLASS();
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CTEMuzzleFlash( const char *name );
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virtual ~CTEMuzzleFlash( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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public:
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CNetworkVector( m_vecOrigin );
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CNetworkQAngle( m_vecAngles );
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CNetworkVar( float, m_flScale );
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CNetworkVar( int, m_nType );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEMuzzleFlash::CTEMuzzleFlash( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecOrigin.Init();
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m_vecAngles.Init();
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m_flScale = 1.0f;
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m_nType = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEMuzzleFlash::~CTEMuzzleFlash( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEMuzzleFlash::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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}
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IMPLEMENT_SERVERCLASS_ST( CTEMuzzleFlash, DT_TEMuzzleFlash )
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ),
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SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD ),
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SendPropFloat( SENDINFO(m_flScale), -1, SPROP_NOSCALE ),
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SendPropInt( SENDINFO(m_nType), 32, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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// Singleton to fire TEMuzzleFlash objects
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static CTEMuzzleFlash g_TEMuzzleFlash( "MuzzleFlash" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// origin -
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// *recipient -
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// *origin -
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// *dir -
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// scale -
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// type -
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//-----------------------------------------------------------------------------
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void TE_MuzzleFlash( IRecipientFilter& filter, float delay,
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const Vector &start, const QAngle &angles, float scale, int type )
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{
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g_TEMuzzleFlash.m_vecOrigin = start;
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g_TEMuzzleFlash.m_vecAngles = angles;
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g_TEMuzzleFlash.m_flScale = scale;
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g_TEMuzzleFlash.m_nType = type;
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// Send it over the wire
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g_TEMuzzleFlash.Create( filter, delay );
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}
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