mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
First version of the SOurce SDK 2013
This commit is contained in:
71
game/shared/forcefeedback.h
Normal file
71
game/shared/forcefeedback.h
Normal file
@ -0,0 +1,71 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#ifndef FORCEFEEDBACK_H
|
||||
#define FORCEFEEDBACK_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
enum
|
||||
{
|
||||
FFMSG_START = 0,
|
||||
FFMSG_STOP,
|
||||
FFMSG_STOPALL,
|
||||
FFMSG_PAUSE,
|
||||
FFMSG_RESUME
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
FORCE_FEEDBACK_SHOT_SINGLE,
|
||||
FORCE_FEEDBACK_SHOT_DOUBLE,
|
||||
|
||||
FORCE_FEEDBACK_TAKEDAMAGE,
|
||||
|
||||
FORCE_FEEDBACK_SCREENSHAKE,
|
||||
|
||||
FORCE_FEEDBACK_SKIDDING,
|
||||
FORCE_FEEDBACK_BREAKING,
|
||||
|
||||
NUM_FORCE_FEEDBACK_PRESETS
|
||||
} FORCEFEEDBACK_t;
|
||||
|
||||
class CBasePlayer;
|
||||
|
||||
struct FFBaseParams_t
|
||||
{
|
||||
FFBaseParams_t() :
|
||||
m_flDirection( 0.0f ),
|
||||
m_flDuration( 0.0f ),
|
||||
m_flGain( 1.0f ),
|
||||
m_nPriority( 0 ),
|
||||
m_bSolo( false )
|
||||
{
|
||||
}
|
||||
|
||||
float m_flDirection; // yaw
|
||||
float m_flDuration; // seconds (-1 == INFINITE, 0.0 == use duration from .ffe file)
|
||||
float m_flGain; // 0 -> 1 global scale
|
||||
int m_nPriority; // Higher is more important
|
||||
bool m_bSolo; // Temporarily suppress all other FF effects while playing
|
||||
};
|
||||
|
||||
abstract_class IForceFeedback
|
||||
{
|
||||
public:
|
||||
// API
|
||||
virtual void StopAllEffects( CBasePlayer *player ) = 0;
|
||||
virtual void StopEffect( CBasePlayer *player, FORCEFEEDBACK_t effect ) = 0;
|
||||
virtual void StartEffect( CBasePlayer *player, FORCEFEEDBACK_t effect, const FFBaseParams_t& params ) = 0;
|
||||
|
||||
virtual void PauseAll( CBasePlayer *player ) = 0;
|
||||
virtual void ResumeAll( CBasePlayer *player ) = 0;
|
||||
};
|
||||
|
||||
extern IForceFeedback *forcefeedback;
|
||||
|
||||
#endif // FORCEFEEDBACK_H
|
Reference in New Issue
Block a user