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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 03:56:10 +08:00

First version of the SOurce SDK 2013

This commit is contained in:
Joe Ludwig
2013-06-26 15:22:04 -07:00
commit e7d6f4c174
3682 changed files with 1624327 additions and 0 deletions

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//===========================================================================//
#ifndef BITMAP_H
#define BITMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h"
#include "Color.h"
#include "dbg.h"
class CUtlBuffer;
//-----------------------------------------------------------------------------
// A Bitmap
//-----------------------------------------------------------------------------
struct Bitmap_t
{
Bitmap_t() { Reset(); }
~Bitmap_t() { Clear(); }
//
// Accessors
//
inline int Width() const { return m_nWidth; }
inline int Height() const { return m_nHeight; }
inline ImageFormat Format() const { return m_ImageFormat; }
inline unsigned char *GetBits() const { return m_pBits; }
inline int Stride() const { return m_nStride; }
inline bool GetOwnsBuffer() const { return m_bOwnsBuffer; }
/// Allocate the buffer. Discards existing data, freeing it if we own it
void Init( int nWidth, int nHeight, ImageFormat imageFormat, int nStride = 0 );
/// Set the bitmap to the specified buffer. Any existing data is discarded/freed
/// as appropriate.
void SetBuffer( int nWidth, int nHeight, ImageFormat imageFormat, unsigned char *pBits, bool bAssumeOwnership, int nStride = 0 );
/// Sets / releases ownershp of the buffer. This does not otherwise alter the
/// state of the bitmap.
void SetOwnsBuffer( bool bOwnsBuffer )
{
Assert( m_pBits );
m_bOwnsBuffer = bOwnsBuffer;
}
/// Free up all memory and reset to default state
void Clear();
/// Return true if we have a valid size and buffer
bool IsValid() const;
/// Get pointer to raw pixel data.
unsigned char *GetPixel( int x, int y );
const unsigned char *GetPixel( int x, int y ) const;
/// Get pixel value at specified coordinates
Color GetColor( int x, int y ) const;
/// Set pixel value at specified coordinates
void SetColor( int x, int y, Color c );
/// Set this bitmap to be a logical copy of the specified
/// bitmap. No memory is allocated or copied, just copying
/// some pointers. We can also optionally transfer ownership
/// of the buffer.
void MakeLogicalCopyOf( Bitmap_t &src, bool bTransferBufferOwnership = false );
/// Set this bitmap to be a cropped rectangle from the given bitmap.
/// The source pointer can be NULL or point to this, which means to do
/// the crop in place.
void Crop( int x0, int y0, int nWidth, int nHeight, const Bitmap_t *pImgSource = NULL );
/// Blit a rectangle of pixel data into this image.
void SetPixelData( const Bitmap_t &src, int nSrcX1, int nSrcY1, int nCopySizeX, int nCopySizeY, int nDestX1, int nDestY1 );
/// Blit the entire source image into this image, at the specified offset.
/// the rectangle is clipped if necessary
void SetPixelData( const Bitmap_t &src, int nDestX1 = 0, int nDestY1 = 0 );
private:
void Reset();
/// Dimensions
int m_nWidth;
int m_nHeight;
/// Size, in bytes, of one pixel
int m_nPixelSize;
/// Image row stride, in bytes
int m_nStride;
// Do we own this buffer?
bool m_bOwnsBuffer;
/// Pixel format
ImageFormat m_ImageFormat;
/// Bitmap data. Must be allocated with malloc/free. Don't use
/// new/delete
unsigned char *m_pBits;
};
inline void Bitmap_t::Reset()
{
m_nWidth = 0;
m_nHeight = 0;
m_ImageFormat = IMAGE_FORMAT_UNKNOWN;
m_pBits = NULL;
m_nPixelSize = 0;
m_bOwnsBuffer = false;
m_nStride = 0;
}
inline unsigned char *Bitmap_t::GetPixel( int x, int y )
{
if ( !m_pBits )
return NULL;
return m_pBits + (y*m_nStride) + x* m_nPixelSize;
}
inline const unsigned char *Bitmap_t::GetPixel( int x, int y ) const
{
if ( !m_pBits )
return NULL;
return m_pBits + (y*m_nStride) + x* m_nPixelSize;
}
#endif // BITMAP_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: a class for performing cube-mapped spherical sample lookups.
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef CUBEMAP_H
#define CUBEMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "tier1/utlmemory.h"
#include "mathlib/mathlib.h"
template<class T, int RES> struct CCubeMap
{
T m_Samples[6][RES][RES];
public:
FORCEINLINE void GetCoords( Vector const &vecNormalizedDirection, int &nX, int &nY, int &nFace )
{
// find largest magnitude component
int nLargest = 0;
int nAxis0 = 1;
int nAxis1 = 2;
if ( fabs( vecNormalizedDirection[1] ) > fabs( vecNormalizedDirection[0] ) )
{
nLargest = 1;
nAxis0 = 0;
nAxis1 = 2;
}
if ( fabs( vecNormalizedDirection[2] ) > fabs( vecNormalizedDirection[nLargest] ) )
{
nLargest = 2;
nAxis0 = 0;
nAxis1 = 1;
}
float flZ = vecNormalizedDirection[nLargest];
if ( flZ < 0 )
{
flZ = - flZ;
nLargest += 3;
}
nFace = nLargest;
flZ = 1.0 / flZ;
nX = RemapValClamped( vecNormalizedDirection[nAxis0] * flZ, -1, 1, 0, RES - 1 );
nY = RemapValClamped( vecNormalizedDirection[nAxis1] * flZ, -1, 1, 0, RES - 1 );
}
FORCEINLINE T & GetSample( Vector const &vecNormalizedDirection )
{
int nX, nY, nFace;
GetCoords( vecNormalizedDirection, nX, nY, nFace );
return m_Samples[nFace][nX][nY];
}
};
#endif // CUBEMAP_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#ifndef FLOAT_BM_H
#define FLOAT_BM_H
#ifdef _WIN32
#pragma once
#endif
#include <tier0/platform.h>
#include "tier0/dbg.h"
#include <mathlib/mathlib.h>
struct PixRGBAF
{
float Red;
float Green;
float Blue;
float Alpha;
};
struct PixRGBA8
{
unsigned char Red;
unsigned char Green;
unsigned char Blue;
unsigned char Alpha;
};
inline PixRGBAF PixRGBA8_to_F( PixRGBA8 const &x )
{
PixRGBAF f;
f.Red = x.Red / float( 255.0f );
f.Green = x.Green / float( 255.0f );
f.Blue = x.Blue / float( 255.0f );
f.Alpha = x.Alpha / float( 255.0f );
return f;
}
inline PixRGBA8 PixRGBAF_to_8( PixRGBAF const &f )
{
PixRGBA8 x;
x.Red = max( 0, min( 255.0,255.0*f.Red ) );
x.Green = max( 0, min( 255.0,255.0*f.Green ) );
x.Blue = max( 0, min( 255.0,255.0*f.Blue ) );
x.Alpha = max( 0, min( 255.0,255.0*f.Alpha ) );
return x;
}
#define SPFLAGS_MAXGRADIENT 1
// bit flag options for ComputeSelfShadowedBumpmapFromHeightInAlphaChannel:
#define SSBUMP_OPTION_NONDIRECTIONAL 1 // generate ambient occlusion only
#define SSBUMP_MOD2X_DETAIL_TEXTURE 2 // scale so that a flat unshadowed
// value is 0.5, and bake rgb luminance
// in.
class FloatBitMap_t
{
public:
int Width, Height; // bitmap dimensions
float *RGBAData; // actual data
FloatBitMap_t(void) // empty one
{
Width=Height=0;
RGBAData=0;
}
FloatBitMap_t(int width, int height); // make one and allocate space
FloatBitMap_t(char const *filename); // read one from a file (tga or pfm)
FloatBitMap_t(FloatBitMap_t const *orig);
// quantize one to 8 bits
bool WriteTGAFile(char const *filename) const;
bool LoadFromPFM(char const *filename); // load from floating point pixmap (.pfm) file
bool WritePFM(char const *filename); // save to floating point pixmap (.pfm) file
void InitializeWithRandomPixelsFromAnotherFloatBM(FloatBitMap_t const &other);
inline float & Pixel(int x, int y, int comp) const
{
Assert((x>=0) && (x<Width));
Assert((y>=0) && (y<Height));
return RGBAData[4*(x+Width*y)+comp];
}
inline float & PixelWrapped(int x, int y, int comp) const
{
// like Pixel except wraps around to other side
if (x < 0)
x+=Width;
else
if (x>= Width)
x -= Width;
if ( y < 0 )
y+=Height;
else
if ( y >= Height )
y -= Height;
return RGBAData[4*(x+Width*y)+comp];
}
inline float & PixelClamped(int x, int y, int comp) const
{
// like Pixel except wraps around to other side
x=clamp(x,0,Width-1);
y=clamp(y,0,Height-1);
return RGBAData[4*(x+Width*y)+comp];
}
inline float & Alpha(int x, int y) const
{
Assert((x>=0) && (x<Width));
Assert((y>=0) && (y<Height));
return RGBAData[3+4*(x+Width*y)];
}
// look up a pixel value with bilinear interpolation
float InterpolatedPixel(float x, float y, int comp) const;
inline PixRGBAF PixelRGBAF(int x, int y) const
{
Assert((x>=0) && (x<Width));
Assert((y>=0) && (y<Height));
PixRGBAF RetPix;
int RGBoffset= 4*(x+Width*y);
RetPix.Red= RGBAData[RGBoffset+0];
RetPix.Green= RGBAData[RGBoffset+1];
RetPix.Blue= RGBAData[RGBoffset+2];
RetPix.Alpha= RGBAData[RGBoffset+3];
return RetPix;
}
inline void WritePixelRGBAF(int x, int y, PixRGBAF value) const
{
Assert((x>=0) && (x<Width));
Assert((y>=0) && (y<Height));
int RGBoffset= 4*(x+Width*y);
RGBAData[RGBoffset+0]= value.Red;
RGBAData[RGBoffset+1]= value.Green;
RGBAData[RGBoffset+2]= value.Blue;
RGBAData[RGBoffset+3]= value.Alpha;
}
inline void WritePixel(int x, int y, int comp, float value)
{
Assert((x>=0) && (x<Width));
Assert((y>=0) && (y<Height));
RGBAData[4*(x+Width*y)+comp]= value;
}
// paste, performing boundary matching. Alpha channel can be used to make
// brush shape irregular
void SmartPaste(FloatBitMap_t const &brush, int xofs, int yofs, uint32 flags);
// force to be tileable using poisson formula
void MakeTileable(void);
void ReSize(int NewXSize, int NewYSize);
// find the bounds of the area that has non-zero alpha.
void GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy);
// Solve the poisson equation for an image. The alpha channel of the image controls which
// pixels are "modifiable", and can be used to set boundary conditions. Alpha=0 means the pixel
// is locked. deltas are in the order [(x,y)-(x,y-1),(x,y)-(x-1,y),(x,y)-(x+1,y),(x,y)-(x,y+1)
void Poisson(FloatBitMap_t *deltas[4],
int n_iters,
uint32 flags // SPF_xxx
);
FloatBitMap_t *QuarterSize(void) const; // get a new one downsampled
FloatBitMap_t *QuarterSizeBlocky(void) const; // get a new one downsampled
FloatBitMap_t *QuarterSizeWithGaussian(void) const; // downsample 2x using a gaussian
void RaiseToPower(float pow);
void ScaleGradients(void);
void Logize(void); // pix=log(1+pix)
void UnLogize(void); // pix=exp(pix)-1
// compress to 8 bits converts the hdr texture to an 8 bit texture, encoding a scale factor
// in the alpha channel. upon return, the original pixel can be (approximately) recovered
// by the formula rgb*alpha*overbright.
// this function performs special numerical optimization on the texture to minimize the error
// when using bilinear filtering to read the texture.
void CompressTo8Bits(float overbright);
// decompress a bitmap converted by CompressTo8Bits
void Uncompress(float overbright);
Vector AverageColor(void); // average rgb value of all pixels
float BrightestColor(void); // highest vector magnitude
void Clear(float r, float g, float b, float alpha); // set all pixels to speicifed values (0..1 nominal)
void ScaleRGB(float scale_factor); // for all pixels, r,g,b*=scale_factor
// given a bitmap with height stored in the alpha channel, generate vector positions and normals
void ComputeVertexPositionsAndNormals( float flHeightScale, Vector **ppPosOut, Vector **ppNormalOut ) const;
// generate a normal map with height stored in alpha. uses hl2 tangent basis to support baked
// self shadowing. the bump scale maps the height of a pixel relative to the edges of the
// pixel. This function may take a while - many millions of rays may be traced. applications
// using this method need to link w/ raytrace.lib
FloatBitMap_t *ComputeSelfShadowedBumpmapFromHeightInAlphaChannel(
float bump_scale, int nrays_to_trace_per_pixel=100,
uint32 nOptionFlags = 0 // SSBUMP_OPTION_XXX
) const;
// generate a conventional normal map from a source with height stored in alpha.
FloatBitMap_t *ComputeBumpmapFromHeightInAlphaChannel( float bump_scale ) const ;
// bilateral (edge preserving) smoothing filter. edge_threshold_value defines the difference in
// values over which filtering will not occur. Each channel is filtered independently. large
// radii will run slow, since the bilateral filter is neither separable, nor is it a
// convolution that can be done via fft.
void TileableBilateralFilter( int radius_in_pixels, float edge_threshold_value );
~FloatBitMap_t();
void AllocateRGB(int w, int h)
{
if (RGBAData) delete[] RGBAData;
RGBAData=new float[w*h*4];
Width=w;
Height=h;
}
};
// a FloatCubeMap_t holds the floating point bitmaps for 6 faces of a cube map
class FloatCubeMap_t
{
public:
FloatBitMap_t face_maps[6];
FloatCubeMap_t(int xfsize, int yfsize)
{
// make an empty one with face dimensions xfsize x yfsize
for(int f=0;f<6;f++)
face_maps[f].AllocateRGB(xfsize,yfsize);
}
// load basenamebk,pfm, basenamedn.pfm, basenameft.pfm, ...
FloatCubeMap_t(char const *basename);
// save basenamebk,pfm, basenamedn.pfm, basenameft.pfm, ...
void WritePFMs(char const *basename);
Vector AverageColor(void)
{
Vector ret(0,0,0);
int nfaces=0;
for(int f=0;f<6;f++)
if (face_maps[f].RGBAData)
{
nfaces++;
ret+=face_maps[f].AverageColor();
}
if (nfaces)
ret*=(1.0/nfaces);
return ret;
}
float BrightestColor(void)
{
float ret=0.0;
int nfaces=0;
for(int f=0;f<6;f++)
if (face_maps[f].RGBAData)
{
nfaces++;
ret=max(ret,face_maps[f].BrightestColor());
}
return ret;
}
// resample a cubemap to one of possibly a lower resolution, using a given phong exponent.
// dot-product weighting will be used for the filtering operation.
void Resample(FloatCubeMap_t &dest, float flPhongExponent);
// returns the normalized direciton vector through a given pixel of a given face
Vector PixelDirection(int face, int x, int y);
// returns the direction vector throught the center of a cubemap face
Vector FaceNormal( int nFaceNumber );
};
static inline float FLerp(float f1, float f2, float t)
{
return f1+(f2-f1)*t;
}
// Image Pyramid class.
#define MAX_IMAGE_PYRAMID_LEVELS 16 // up to 64kx64k
enum ImagePyramidMode_t
{
PYRAMID_MODE_GAUSSIAN,
};
class FloatImagePyramid_t
{
public:
int m_nLevels;
FloatBitMap_t *m_pLevels[MAX_IMAGE_PYRAMID_LEVELS]; // level 0 is highest res
FloatImagePyramid_t(void)
{
m_nLevels=0;
memset(m_pLevels,0,sizeof(m_pLevels));
}
// build one. clones data from src for level 0.
FloatImagePyramid_t(FloatBitMap_t const &src, ImagePyramidMode_t mode);
// read or write a Pixel from a given level. All coordinates are specified in the same domain as the base level.
float &Pixel(int x, int y, int component, int level) const;
FloatBitMap_t *Level(int lvl) const
{
Assert(lvl<m_nLevels);
Assert(lvl<ARRAYSIZE(m_pLevels));
return m_pLevels[lvl];
}
// rebuild all levels above the specified level
void ReconstructLowerResolutionLevels(int starting_level);
~FloatImagePyramid_t(void);
void WriteTGAs(char const *basename) const; // outputs name_00.tga, name_01.tga,...
};
#endif

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef IMAGEFORMAT_H
#define IMAGEFORMAT_H
#ifdef _WIN32
#pragma once
#endif
#include <stdio.h>
enum NormalDecodeMode_t
{
NORMAL_DECODE_NONE = 0,
NORMAL_DECODE_ATI2N = 1,
NORMAL_DECODE_ATI2N_ALPHA = 2
};
// Forward declaration
#ifdef _WIN32
typedef enum _D3DFORMAT D3DFORMAT;
#endif
//-----------------------------------------------------------------------------
// The various image format types
//-----------------------------------------------------------------------------
// don't bitch that inline functions aren't used!!!!
#pragma warning(disable : 4514)
enum ImageFormat
{
IMAGE_FORMAT_UNKNOWN = -1,
IMAGE_FORMAT_RGBA8888 = 0,
IMAGE_FORMAT_ABGR8888,
IMAGE_FORMAT_RGB888,
IMAGE_FORMAT_BGR888,
IMAGE_FORMAT_RGB565,
IMAGE_FORMAT_I8,
IMAGE_FORMAT_IA88,
IMAGE_FORMAT_P8,
IMAGE_FORMAT_A8,
IMAGE_FORMAT_RGB888_BLUESCREEN,
IMAGE_FORMAT_BGR888_BLUESCREEN,
IMAGE_FORMAT_ARGB8888,
IMAGE_FORMAT_BGRA8888,
IMAGE_FORMAT_DXT1,
IMAGE_FORMAT_DXT3,
IMAGE_FORMAT_DXT5,
IMAGE_FORMAT_BGRX8888,
IMAGE_FORMAT_BGR565,
IMAGE_FORMAT_BGRX5551,
IMAGE_FORMAT_BGRA4444,
IMAGE_FORMAT_DXT1_ONEBITALPHA,
IMAGE_FORMAT_BGRA5551,
IMAGE_FORMAT_UV88,
IMAGE_FORMAT_UVWQ8888,
IMAGE_FORMAT_RGBA16161616F,
IMAGE_FORMAT_RGBA16161616,
IMAGE_FORMAT_UVLX8888,
IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point
IMAGE_FORMAT_RGB323232F,
IMAGE_FORMAT_RGBA32323232F,
// Depth-stencil texture formats for shadow depth mapping
IMAGE_FORMAT_NV_DST16, //
IMAGE_FORMAT_NV_DST24, //
IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture
IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping
IMAGE_FORMAT_ATI_DST16, //
IMAGE_FORMAT_ATI_DST24, //
IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory
// Compressed normal map formats
IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format
IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format
#if defined( _X360 )
// Depth-stencil texture formats
IMAGE_FORMAT_X360_DST16,
IMAGE_FORMAT_X360_DST24,
IMAGE_FORMAT_X360_DST24F,
// supporting these specific formats as non-tiled for procedural cpu access
IMAGE_FORMAT_LINEAR_BGRX8888,
IMAGE_FORMAT_LINEAR_RGBA8888,
IMAGE_FORMAT_LINEAR_ABGR8888,
IMAGE_FORMAT_LINEAR_ARGB8888,
IMAGE_FORMAT_LINEAR_BGRA8888,
IMAGE_FORMAT_LINEAR_RGB888,
IMAGE_FORMAT_LINEAR_BGR888,
IMAGE_FORMAT_LINEAR_BGRX5551,
IMAGE_FORMAT_LINEAR_I8,
IMAGE_FORMAT_LINEAR_RGBA16161616,
IMAGE_FORMAT_LE_BGRX8888,
IMAGE_FORMAT_LE_BGRA8888,
#endif
NUM_IMAGE_FORMATS
};
#if defined( POSIX ) || defined( DX_TO_GL_ABSTRACTION )
typedef enum _D3DFORMAT
{
D3DFMT_INDEX16,
D3DFMT_D16,
D3DFMT_D24S8,
D3DFMT_A8R8G8B8,
D3DFMT_A4R4G4B4,
D3DFMT_X8R8G8B8,
D3DFMT_R5G6R5,
D3DFMT_X1R5G5B5,
D3DFMT_A1R5G5B5,
D3DFMT_L8,
D3DFMT_A8L8,
D3DFMT_A,
D3DFMT_DXT1,
D3DFMT_DXT3,
D3DFMT_DXT5,
D3DFMT_V8U8,
D3DFMT_Q8W8V8U8,
D3DFMT_X8L8V8U8,
D3DFMT_A16B16G16R16F,
D3DFMT_A16B16G16R16,
D3DFMT_R32F,
D3DFMT_A32B32G32R32F,
D3DFMT_R8G8B8,
D3DFMT_D24X4S4,
D3DFMT_A8,
D3DFMT_R5G6B5,
D3DFMT_D15S1,
D3DFMT_D24X8,
D3DFMT_VERTEXDATA,
D3DFMT_INDEX32,
// adding fake D3D format names for the vendor specific ones (eases debugging/logging)
// NV shadow depth tex
D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z')
D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z')
// NV null tex
D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L')
// ATI shadow depth tex
D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6')
D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4')
// ATI 1N and 2N compressed tex
D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2')
D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1')
D3DFMT_UNKNOWN
} D3DFORMAT;
#endif
//-----------------------------------------------------------------------------
// Color structures
//-----------------------------------------------------------------------------
struct BGRA8888_t
{
unsigned char b; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char r; // Last one is MSB, 1st is LSB.
unsigned char a;
inline BGRA8888_t& operator=( const BGRA8888_t& in )
{
*( unsigned int * )this = *( unsigned int * )&in;
return *this;
}
};
struct RGBA8888_t
{
unsigned char r; // change the order of names to change the
unsigned char g; // order of the output ARGB or BGRA, etc...
unsigned char b; // Last one is MSB, 1st is LSB.
unsigned char a;
inline RGBA8888_t& operator=( const BGRA8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
a = in.a;
return *this;
}
};
struct RGB888_t
{
unsigned char r;
unsigned char g;
unsigned char b;
inline RGB888_t& operator=( const BGRA8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
return *this;
}
inline bool operator==( const RGB888_t& in ) const
{
return ( r == in.r ) && ( g == in.g ) && ( b == in.b );
}
inline bool operator!=( const RGB888_t& in ) const
{
return ( r != in.r ) || ( g != in.g ) || ( b != in.b );
}
};
struct BGR888_t
{
unsigned char b;
unsigned char g;
unsigned char r;
inline BGR888_t& operator=( const BGRA8888_t& in )
{
r = in.r;
g = in.g;
b = in.b;
return *this;
}
};
// 360 uses this structure for x86 dxt decoding
#if defined( _X360 )
#pragma bitfield_order( push, lsb_to_msb )
#endif
struct BGR565_t
{
unsigned short b : 5; // order of names changes
unsigned short g : 6; // byte order of output to 32 bit
unsigned short r : 5;
inline BGR565_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 3;
g = in.g >> 2;
b = in.b >> 3;
return *this;
}
inline BGR565_t &Set( int red, int green, int blue )
{
r = red >> 3;
g = green >> 2;
b = blue >> 3;
return *this;
}
};
#if defined( _X360 )
#pragma bitfield_order( pop )
#endif
struct BGRA5551_t
{
unsigned short b : 5; // order of names changes
unsigned short g : 5; // byte order of output to 32 bit
unsigned short r : 5;
unsigned short a : 1;
inline BGRA5551_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 3;
g = in.g >> 3;
b = in.b >> 3;
a = in.a >> 7;
return *this;
}
};
struct BGRA4444_t
{
unsigned short b : 4; // order of names changes
unsigned short g : 4; // byte order of output to 32 bit
unsigned short r : 4;
unsigned short a : 4;
inline BGRA4444_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 4;
g = in.g >> 4;
b = in.b >> 4;
a = in.a >> 4;
return *this;
}
};
struct RGBX5551_t
{
unsigned short r : 5;
unsigned short g : 5;
unsigned short b : 5;
unsigned short x : 1;
inline RGBX5551_t& operator=( const BGRA8888_t& in )
{
r = in.r >> 3;
g = in.g >> 3;
b = in.b >> 3;
return *this;
}
};
//-----------------------------------------------------------------------------
// some important constants
//-----------------------------------------------------------------------------
#define ARTWORK_GAMMA ( 2.2f )
#define IMAGE_MAX_DIM ( 2048 )
//-----------------------------------------------------------------------------
// information about each image format
//-----------------------------------------------------------------------------
struct ImageFormatInfo_t
{
const char* m_pName;
int m_NumBytes;
int m_NumRedBits;
int m_NumGreeBits;
int m_NumBlueBits;
int m_NumAlphaBits;
bool m_IsCompressed;
};
//-----------------------------------------------------------------------------
// Various methods related to pixelmaps and color formats
//-----------------------------------------------------------------------------
namespace ImageLoader
{
bool GetInfo( const char *fileName, int *width, int *height, enum ImageFormat *imageFormat, float *sourceGamma );
int GetMemRequired( int width, int height, int depth, ImageFormat imageFormat, bool mipmap );
int GetMipMapLevelByteOffset( int width, int height, enum ImageFormat imageFormat, int skipMipLevels );
void GetMipMapLevelDimensions( int *width, int *height, int skipMipLevels );
int GetNumMipMapLevels( int width, int height, int depth = 1 );
bool Load( unsigned char *imageData, const char *fileName, int width, int height, enum ImageFormat imageFormat, float targetGamma, bool mipmap );
bool Load( unsigned char *imageData, FILE *fp, int width, int height,
enum ImageFormat imageFormat, float targetGamma, bool mipmap );
// convert from any image format to any other image format.
// return false if the conversion cannot be performed.
// Strides denote the number of bytes per each line,
// by default assumes width * # of bytes per pixel
bool ConvertImageFormat( const unsigned char *src, enum ImageFormat srcImageFormat,
unsigned char *dst, enum ImageFormat dstImageFormat,
int width, int height, int srcStride = 0, int dstStride = 0 );
// must be used in conjunction with ConvertImageFormat() to pre-swap and post-swap
void PreConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
void PostConvertSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
void ByteSwapImageData( unsigned char *pImageData, int nImageSize, ImageFormat imageFormat, int width = 0, int stride = 0 );
bool IsFormatValidForConversion( ImageFormat fmt );
//-----------------------------------------------------------------------------
// convert back and forth from D3D format to ImageFormat, regardless of
// whether it's supported or not
//-----------------------------------------------------------------------------
ImageFormat D3DFormatToImageFormat( D3DFORMAT format );
D3DFORMAT ImageFormatToD3DFormat( ImageFormat format );
// Flags for ResampleRGBA8888
enum
{
RESAMPLE_NORMALMAP = 0x1,
RESAMPLE_ALPHATEST = 0x2,
RESAMPLE_NICE_FILTER = 0x4,
RESAMPLE_CLAMPS = 0x8,
RESAMPLE_CLAMPT = 0x10,
RESAMPLE_CLAMPU = 0x20,
};
struct ResampleInfo_t
{
ResampleInfo_t() : m_nFlags(0), m_flAlphaThreshhold(0.4f), m_flAlphaHiFreqThreshhold(0.4f), m_nSrcDepth(1), m_nDestDepth(1)
{
m_flColorScale[0] = 1.0f, m_flColorScale[1] = 1.0f, m_flColorScale[2] = 1.0f, m_flColorScale[3] = 1.0f;
m_flColorGoal[0] = 0.0f, m_flColorGoal[1] = 0.0f, m_flColorGoal[2] = 0.0f, m_flColorGoal[3] = 0.0f;
}
unsigned char *m_pSrc;
unsigned char *m_pDest;
int m_nSrcWidth;
int m_nSrcHeight;
int m_nSrcDepth;
int m_nDestWidth;
int m_nDestHeight;
int m_nDestDepth;
float m_flSrcGamma;
float m_flDestGamma;
float m_flColorScale[4]; // Color scale factors RGBA
float m_flColorGoal[4]; // Color goal values RGBA DestColor = ColorGoal + scale * (SrcColor - ColorGoal)
float m_flAlphaThreshhold;
float m_flAlphaHiFreqThreshhold;
int m_nFlags;
};
bool ResampleRGBA8888( const ResampleInfo_t &info );
bool ResampleRGBA16161616( const ResampleInfo_t &info );
bool ResampleRGB323232F( const ResampleInfo_t &info );
void ConvertNormalMapRGBA8888ToDUDVMapUVLX8888( const unsigned char *src, int width, int height,
unsigned char *dst_ );
void ConvertNormalMapRGBA8888ToDUDVMapUVWQ8888( const unsigned char *src, int width, int height,
unsigned char *dst_ );
void ConvertNormalMapRGBA8888ToDUDVMapUV88( const unsigned char *src, int width, int height,
unsigned char *dst_ );
void ConvertIA88ImageToNormalMapRGBA8888( const unsigned char *src, int width,
int height, unsigned char *dst,
float bumpScale );
void NormalizeNormalMapRGBA8888( unsigned char *src, int numTexels );
//-----------------------------------------------------------------------------
// Gamma correction
//-----------------------------------------------------------------------------
void GammaCorrectRGBA8888( unsigned char *src, unsigned char* dst,
int width, int height, int depth, float srcGamma, float dstGamma );
//-----------------------------------------------------------------------------
// Makes a gamma table
//-----------------------------------------------------------------------------
void ConstructGammaTable( unsigned char* pTable, float srcGamma, float dstGamma );
//-----------------------------------------------------------------------------
// Gamma corrects using a previously constructed gamma table
//-----------------------------------------------------------------------------
void GammaCorrectRGBA8888( unsigned char* pSrc, unsigned char* pDst,
int width, int height, int depth, unsigned char* pGammaTable );
//-----------------------------------------------------------------------------
// Generates a number of mipmap levels
//-----------------------------------------------------------------------------
void GenerateMipmapLevels( unsigned char* pSrc, unsigned char* pDst, int width,
int height, int depth, ImageFormat imageFormat, float srcGamma, float dstGamma,
int numLevels = 0 );
//-----------------------------------------------------------------------------
// operations on square images (src and dst can be the same)
//-----------------------------------------------------------------------------
bool RotateImageLeft( const unsigned char *src, unsigned char *dst,
int widthHeight, ImageFormat imageFormat );
bool RotateImage180( const unsigned char *src, unsigned char *dst,
int widthHeight, ImageFormat imageFormat );
bool FlipImageVertically( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 );
bool FlipImageHorizontally( void *pSrc, void *pDst, int nWidth, int nHeight, ImageFormat imageFormat, int nDstStride = 0 );
bool SwapAxes( unsigned char *src,
int widthHeight, ImageFormat imageFormat );
//-----------------------------------------------------------------------------
// Returns info about each image format
//-----------------------------------------------------------------------------
ImageFormatInfo_t const& ImageFormatInfo( ImageFormat fmt );
//-----------------------------------------------------------------------------
// Gets the name of the image format
//-----------------------------------------------------------------------------
inline char const* GetName( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_pName;
}
//-----------------------------------------------------------------------------
// Gets the size of the image format in bytes
//-----------------------------------------------------------------------------
inline int SizeInBytes( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_NumBytes;
}
//-----------------------------------------------------------------------------
// Does the image format support transparency?
//-----------------------------------------------------------------------------
inline bool IsTransparent( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_NumAlphaBits > 0;
}
//-----------------------------------------------------------------------------
// Is the image format compressed?
//-----------------------------------------------------------------------------
inline bool IsCompressed( ImageFormat fmt )
{
return ImageFormatInfo(fmt).m_IsCompressed;
}
//-----------------------------------------------------------------------------
// Is any channel > 8 bits?
//-----------------------------------------------------------------------------
inline bool HasChannelLargerThan8Bits( ImageFormat fmt )
{
ImageFormatInfo_t info = ImageFormatInfo(fmt);
return ( info.m_NumRedBits > 8 || info.m_NumGreeBits > 8 || info.m_NumBlueBits > 8 || info.m_NumAlphaBits > 8 );
}
} // end namespace ImageLoader
#endif // IMAGEFORMAT_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Methods relating to saving + loading PSD files (photoshop)
//
// $NoKeywords: $
//===========================================================================//
#ifndef PSD_H
#define PSD_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h" //ImageFormat enum definition
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CUtlBuffer;
struct Bitmap_t;
class PSDImageResources
{
public:
enum Resource {
eResFileInfo = 0x0404
};
struct ResElement {
Resource m_eType;
// unsigned char m_pReserved[4];
unsigned short m_numBytes;
unsigned char const *m_pvData;
};
public:
explicit PSDImageResources( unsigned int numBytes, unsigned char const *pvBuffer ) : m_numBytes( numBytes ), m_pvBuffer( pvBuffer ) {}
public:
ResElement FindElement( Resource eType ) const;
protected:
unsigned int m_numBytes;
unsigned char const * m_pvBuffer;
};
class PSDResFileInfo
{
public:
enum ResFileInfo {
eTitle = 0x05,
eAuthor = 0x50,
eAuthorTitle = 0x55,
eDescription = 0x78,
eDescriptionWriter = 0x7A,
eKeywords = 0x19,
eCopyrightNotice = 0x74
};
struct ResFileInfoElement {
ResFileInfo m_eType;
unsigned short m_numBytes;
unsigned char const *m_pvData;
};
public:
explicit PSDResFileInfo( PSDImageResources::ResElement res ) : m_res( res ) {}
public:
ResFileInfoElement FindElement( ResFileInfo eType ) const;
protected:
PSDImageResources::ResElement m_res;
};
//-----------------------------------------------------------------------------
// Is a file a PSD file?
//-----------------------------------------------------------------------------
bool IsPSDFile( const char *pFileName, const char *pPathID );
bool IsPSDFile( CUtlBuffer &buf );
//-----------------------------------------------------------------------------
// Returns information about the PSD file
//-----------------------------------------------------------------------------
bool PSDGetInfo( const char *pFileName, const char *pPathID, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma );
bool PSDGetInfo( CUtlBuffer &buf, int *pWidth, int *pHeight, ImageFormat *pImageFormat, float *pSourceGamma );
//-----------------------------------------------------------------------------
// Get PSD file image resources, pointers refer into the utlbuffer
//-----------------------------------------------------------------------------
PSDImageResources PSDGetImageResources( CUtlBuffer &buf );
//-----------------------------------------------------------------------------
// Reads the PSD file into the specified buffer
//-----------------------------------------------------------------------------
bool PSDReadFileRGBA8888( CUtlBuffer &buf, Bitmap_t &bitmap );
bool PSDReadFileRGBA8888( const char *pFileName, const char *pPathID, Bitmap_t &bitmap );
#endif // PSD_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#ifndef TGALOADER_H
#define TGALOADER_H
#ifdef _WIN32
#pragma once
#endif
#include "bitmap/imageformat.h"
#include "tier1/utlmemory.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CUtlBuffer;
namespace TGALoader
{
int TGAHeaderSize();
bool GetInfo( const char *fileName, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma );
bool GetInfo( CUtlBuffer &buf, int *width, int *height, ImageFormat *imageFormat, float *sourceGamma );
bool Load( unsigned char *imageData, const char *fileName, int width, int height,
ImageFormat imageFormat, float targetGamma, bool mipmap );
bool Load( unsigned char *imageData, CUtlBuffer &buf, int width, int height,
ImageFormat imageFormat, float targetGamma, bool mipmap );
bool LoadRGBA8888( const char *pFileName, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight );
bool LoadRGBA8888( CUtlBuffer &buf, CUtlMemory<unsigned char> &outputData, int &outWidth, int &outHeight );
} // end namespace TGALoader
#endif // TGALOADER_H

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef TGAWRITER_H
#define TGAWRITER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/interface.h"
#include "bitmap/imageformat.h" //ImageFormat enum definition
class CUtlBuffer;
namespace TGAWriter
{
bool WriteToBuffer( unsigned char *pImageData, CUtlBuffer &buffer, int width, int height,
ImageFormat srcFormat, ImageFormat dstFormat );
// write out a simple tga file from a memory buffer.
bool WriteTGAFile( const char *fileName, int width, int height, enum ImageFormat srcFormat, uint8 const *srcData, int nStride );
// A pair of routines for writing to files without allocating any memory in the TGA writer
// Useful for very large files such as posters, which are rendered as sub-rects anyway
bool WriteDummyFileNoAlloc( const char *fileName, int width, int height, ImageFormat dstFormat );
bool WriteRectNoAlloc( unsigned char *pImageData, const char *fileName, int nXOrigin, int nYOrigin, int width, int height, int nStride, ImageFormat srcFormat );
} // end namespace TGAWriter
#endif // TGAWRITER_H