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First version of the SOurce SDK 2013
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public/bitmap/bitmap.h
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142
public/bitmap/bitmap.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Header: $
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// $NoKeywords: $
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//===========================================================================//
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#ifndef BITMAP_H
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#define BITMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bitmap/imageformat.h"
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#include "Color.h"
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#include "dbg.h"
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class CUtlBuffer;
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//-----------------------------------------------------------------------------
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// A Bitmap
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//-----------------------------------------------------------------------------
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struct Bitmap_t
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{
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Bitmap_t() { Reset(); }
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~Bitmap_t() { Clear(); }
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//
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// Accessors
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//
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inline int Width() const { return m_nWidth; }
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inline int Height() const { return m_nHeight; }
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inline ImageFormat Format() const { return m_ImageFormat; }
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inline unsigned char *GetBits() const { return m_pBits; }
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inline int Stride() const { return m_nStride; }
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inline bool GetOwnsBuffer() const { return m_bOwnsBuffer; }
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/// Allocate the buffer. Discards existing data, freeing it if we own it
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void Init( int nWidth, int nHeight, ImageFormat imageFormat, int nStride = 0 );
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/// Set the bitmap to the specified buffer. Any existing data is discarded/freed
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/// as appropriate.
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void SetBuffer( int nWidth, int nHeight, ImageFormat imageFormat, unsigned char *pBits, bool bAssumeOwnership, int nStride = 0 );
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/// Sets / releases ownershp of the buffer. This does not otherwise alter the
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/// state of the bitmap.
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void SetOwnsBuffer( bool bOwnsBuffer )
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{
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Assert( m_pBits );
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m_bOwnsBuffer = bOwnsBuffer;
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}
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/// Free up all memory and reset to default state
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void Clear();
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/// Return true if we have a valid size and buffer
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bool IsValid() const;
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/// Get pointer to raw pixel data.
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unsigned char *GetPixel( int x, int y );
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const unsigned char *GetPixel( int x, int y ) const;
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/// Get pixel value at specified coordinates
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Color GetColor( int x, int y ) const;
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/// Set pixel value at specified coordinates
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void SetColor( int x, int y, Color c );
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/// Set this bitmap to be a logical copy of the specified
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/// bitmap. No memory is allocated or copied, just copying
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/// some pointers. We can also optionally transfer ownership
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/// of the buffer.
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void MakeLogicalCopyOf( Bitmap_t &src, bool bTransferBufferOwnership = false );
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/// Set this bitmap to be a cropped rectangle from the given bitmap.
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/// The source pointer can be NULL or point to this, which means to do
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/// the crop in place.
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void Crop( int x0, int y0, int nWidth, int nHeight, const Bitmap_t *pImgSource = NULL );
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/// Blit a rectangle of pixel data into this image.
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void SetPixelData( const Bitmap_t &src, int nSrcX1, int nSrcY1, int nCopySizeX, int nCopySizeY, int nDestX1, int nDestY1 );
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/// Blit the entire source image into this image, at the specified offset.
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/// the rectangle is clipped if necessary
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void SetPixelData( const Bitmap_t &src, int nDestX1 = 0, int nDestY1 = 0 );
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private:
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void Reset();
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/// Dimensions
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int m_nWidth;
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int m_nHeight;
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/// Size, in bytes, of one pixel
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int m_nPixelSize;
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/// Image row stride, in bytes
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int m_nStride;
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// Do we own this buffer?
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bool m_bOwnsBuffer;
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/// Pixel format
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ImageFormat m_ImageFormat;
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/// Bitmap data. Must be allocated with malloc/free. Don't use
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/// new/delete
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unsigned char *m_pBits;
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};
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inline void Bitmap_t::Reset()
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{
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m_nWidth = 0;
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m_nHeight = 0;
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m_ImageFormat = IMAGE_FORMAT_UNKNOWN;
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m_pBits = NULL;
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m_nPixelSize = 0;
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m_bOwnsBuffer = false;
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m_nStride = 0;
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}
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inline unsigned char *Bitmap_t::GetPixel( int x, int y )
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{
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if ( !m_pBits )
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return NULL;
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return m_pBits + (y*m_nStride) + x* m_nPixelSize;
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}
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inline const unsigned char *Bitmap_t::GetPixel( int x, int y ) const
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{
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if ( !m_pBits )
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return NULL;
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return m_pBits + (y*m_nStride) + x* m_nPixelSize;
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}
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#endif // BITMAP_H
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