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First version of the SOurce SDK 2013
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public/materialsystem/imorph.h
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251
public/materialsystem/imorph.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Interface used to construct morph buffers
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//=============================================================================
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#ifndef IMORPH_H
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#define IMORPH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/vector.h"
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#include <float.h>
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#include "tier0/dbg.h"
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#include "materialsystem/imaterial.h"
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//-----------------------------------------------------------------------------
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// Single morph data
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//-----------------------------------------------------------------------------
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struct MorphVertexInfo_t
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{
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int m_nVertexId; // What vertex is this going to affect?
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int m_nMorphTargetId; // What morph did it come from?
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Vector m_PositionDelta; // Positional morph delta
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Vector m_NormalDelta; // Normal morph delta
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float m_flWrinkleDelta; // Wrinkle morph delta
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float m_flSpeed;
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float m_flSide;
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};
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//-----------------------------------------------------------------------------
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// Morph weight data
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//-----------------------------------------------------------------------------
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enum MorphWeightType_t
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{
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MORPH_WEIGHT = 0,
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MORPH_WEIGHT_LAGGED,
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MORPH_WEIGHT_STEREO,
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MORPH_WEIGHT_STEREO_LAGGED,
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MORPH_WEIGHT_COUNT,
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};
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struct MorphWeight_t
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{
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float m_pWeight[MORPH_WEIGHT_COUNT];
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};
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//-----------------------------------------------------------------------------
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// Interface to the morph
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//-----------------------------------------------------------------------------
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abstract_class IMorph
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{
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public:
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// Locks the morph, destroys any existing contents
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virtual void Lock( float flFloatToFixedScale = 1.0f ) = 0;
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// Adds a morph
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virtual void AddMorph( const MorphVertexInfo_t &info ) = 0;
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// Unlocks the morph
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virtual void Unlock( ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Morph builders
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//-----------------------------------------------------------------------------
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class CMorphBuilder
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{
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public:
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CMorphBuilder();
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~CMorphBuilder();
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// Start building the morph
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void Begin( IMorph *pMorph, float flFloatToFixedScale = 1.0f );
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// End building the morph
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void End();
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void PositionDelta3fv( const float *pDelta );
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void PositionDelta3f( float dx, float dy, float dz );
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void PositionDelta3( const Vector &vec );
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void NormalDelta3fv( const float *pDelta );
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void NormalDelta3f( float dx, float dy, float dz );
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void NormalDelta3( const Vector &vec );
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void WrinkleDelta1f( float flWrinkle );
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// Both are 0-1 values indicating which morph target to use (for stereo morph targets)
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// and how much to blend between using lagged weights vs actual weights
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// Speed: 0 - use lagged, 1 - use actual
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void Speed1f( float flSpeed );
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void Side1f( float flSide );
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void AdvanceMorph( int nSourceVertex, int nMorphTargetId );
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private:
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MorphVertexInfo_t m_Info;
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IMorph *m_pMorph;
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};
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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inline CMorphBuilder::CMorphBuilder()
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{
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m_pMorph = NULL;
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}
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inline CMorphBuilder::~CMorphBuilder()
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{
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// You forgot to call End()!
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Assert( !m_pMorph );
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}
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//-----------------------------------------------------------------------------
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// Start building the morph
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::Begin( IMorph *pMorph, float flFloatToFixedScale )
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{
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Assert( pMorph && !m_pMorph );
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m_pMorph = pMorph;
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m_pMorph->Lock( flFloatToFixedScale );
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#ifdef _DEBUG
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m_Info.m_PositionDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN );
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m_Info.m_NormalDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN );
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m_Info.m_flWrinkleDelta = VEC_T_NAN;
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m_Info.m_flSpeed = VEC_T_NAN;
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m_Info.m_flSide = VEC_T_NAN;
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#endif
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}
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// End building the morph
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inline void CMorphBuilder::End()
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{
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Assert( m_pMorph );
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m_pMorph->Unlock();
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m_pMorph = NULL;
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}
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//-----------------------------------------------------------------------------
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// Set position delta
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::PositionDelta3fv( const float *pDelta )
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{
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Assert( m_pMorph );
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m_Info.m_PositionDelta.Init( pDelta[0], pDelta[1], pDelta[2] );
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}
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inline void CMorphBuilder::PositionDelta3f( float dx, float dy, float dz )
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{
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Assert( m_pMorph );
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m_Info.m_PositionDelta.Init( dx, dy, dz );
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}
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inline void CMorphBuilder::PositionDelta3( const Vector &vec )
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{
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Assert( m_pMorph );
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m_Info.m_PositionDelta = vec;
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}
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//-----------------------------------------------------------------------------
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// Set normal delta
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::NormalDelta3fv( const float *pDelta )
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{
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Assert( m_pMorph );
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m_Info.m_NormalDelta.Init( pDelta[0], pDelta[1], pDelta[2] );
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}
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inline void CMorphBuilder::NormalDelta3f( float dx, float dy, float dz )
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{
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Assert( m_pMorph );
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m_Info.m_NormalDelta.Init( dx, dy, dz );
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}
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inline void CMorphBuilder::NormalDelta3( const Vector &vec )
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{
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Assert( m_pMorph );
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m_Info.m_NormalDelta = vec;
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}
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//-----------------------------------------------------------------------------
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// Set wrinkle delta
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::WrinkleDelta1f( float flWrinkle )
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{
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Assert( m_pMorph );
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m_Info.m_flWrinkleDelta = flWrinkle;
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}
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//-----------------------------------------------------------------------------
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// Set speed,side data
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::Speed1f( float flSpeed )
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{
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Assert( m_pMorph );
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m_Info.m_flSpeed = flSpeed;
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}
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inline void CMorphBuilder::Side1f( float flSide )
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{
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Assert( m_pMorph );
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m_Info.m_flSide = flSide;
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}
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//-----------------------------------------------------------------------------
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// Advance morph
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//-----------------------------------------------------------------------------
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inline void CMorphBuilder::AdvanceMorph( int nSourceVertex, int nMorphTargetId )
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{
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Assert( m_pMorph );
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m_Info.m_nVertexId = nSourceVertex;
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m_Info.m_nMorphTargetId = nMorphTargetId;
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m_pMorph->AddMorph( m_Info );
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#ifdef _DEBUG
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m_Info.m_PositionDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN );
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m_Info.m_NormalDelta.Init( VEC_T_NAN, VEC_T_NAN, VEC_T_NAN );
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m_Info.m_flWrinkleDelta = VEC_T_NAN;
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m_Info.m_flSpeed = VEC_T_NAN;
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m_Info.m_flSide = VEC_T_NAN;
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#endif
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}
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#endif // IMORPH_H
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