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First version of the SOurce SDK 2013
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48
public/vgui_controls/ControllerMap.h
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48
public/vgui_controls/ControllerMap.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CONTROLLERMAP_H
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#define CONTROLLERMAP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Panel.h"
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#include "utlmap.h"
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#include "utlsymbol.h"
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class CControllerMap : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CControllerMap, vgui::Panel )
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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public:
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CControllerMap( vgui::Panel *parent, const char *name );
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virtual void ApplySettings( KeyValues *inResourceData );
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int NumButtons( void )
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{
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return m_buttonMap.Count();
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}
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const char *GetBindingText( int idx );
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const char *GetBindingIcon( int idx );
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private:
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struct button_t
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{
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CUtlSymbol cmd;
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CUtlSymbol text;
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CUtlSymbol icon;
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};
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CUtlMap< int, button_t > m_buttonMap;
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};
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#endif // CONTROLLERMAP_H
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