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First version of the SOurce SDK 2013
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98
vgui2/vgui_controls/KeyRepeat.cpp
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98
vgui2/vgui_controls/KeyRepeat.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "vgui_controls/pch_vgui_controls.h"
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#include <vgui_controls/KeyRepeat.h>
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// memdbgon must be the last include file in a .cpp file
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#include "tier0/memdbgon.h"
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using namespace vgui;
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vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
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{
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KEY_XBUTTON_UP,
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KEY_XBUTTON_DOWN,
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KEY_XBUTTON_LEFT,
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KEY_XBUTTON_RIGHT,
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
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{
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int iIndex = GetIndexForCode(code);
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if ( iIndex == -1 )
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return;
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if ( m_bAliasDown[ iIndex ] )
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return;
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Reset();
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m_bAliasDown[ iIndex ] = true;
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m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4;
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m_bHaveKeyDown = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
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{
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int iIndex = GetIndexForCode(code);
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if ( iIndex == -1 )
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return;
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m_bAliasDown[ GetIndexForCode(code) ] = false;
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m_bHaveKeyDown = false;
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for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
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{
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if ( m_bAliasDown[i] )
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{
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m_bHaveKeyDown = true;
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
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{
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if ( IsPC() )
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return BUTTON_CODE_NONE;
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if ( !m_bHaveKeyDown )
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return BUTTON_CODE_NONE;
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if ( m_flNextKeyRepeat < system()->GetCurrentTime() )
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{
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for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
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{
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if ( m_bAliasDown[i] )
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{
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m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i];
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return g_iCodesForAliases[i];
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}
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}
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}
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return BUTTON_CODE_NONE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
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{
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int iIndex = GetIndexForCode(code);
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Assert( iIndex != -1 );
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m_flRepeatTimes[ iIndex ] = flRepeat;
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}
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