mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 20:16:10 +08:00
Update IVEngineServer2, IGameEventSystem, CEntityInstance methods (#214)
This commit is contained in:
@ -322,12 +322,9 @@ public:
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virtual void unk106() = 0;
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virtual void unk106() = 0;
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virtual void unk107() = 0;
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virtual void unk107() = 0;
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virtual void OnKickClient( const CCommandContext &context, const CCommand &cmd ) = 0;
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virtual void KickClient( CPlayerSlot nSlot, const char *szInternalReason, ENetworkDisconnectionReason reason ) = 0;
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virtual void BanClient( CPlayerSlot nSlot, float flDuration, bool bKick ) = 0;
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// Kicks and bans the slot.
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virtual void BanClient( CSteamID steamId, float flDuration, bool bKick ) = 0;
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// Note that the internal reason is never displayed to the user.
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// ENetworkDisconnectionReason reason is ignored, client is always kicked with ENetworkDisconnectionReason::NETWORK_DISCONNECT_KICKBANADDED
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virtual void BanClient( CPlayerSlot nSlot, const char *szInternalReason, ENetworkDisconnectionReason reason ) = 0;
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virtual void unk200() = 0;
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virtual void unk200() = 0;
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virtual void unk201() = 0;
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virtual void unk201() = 0;
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@ -337,12 +334,19 @@ public:
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virtual void unk205() = 0;
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virtual void unk205() = 0;
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virtual void unk206() = 0;
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virtual void unk206() = 0;
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virtual void unk207() = 0;
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virtual void unk207() = 0;
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virtual void unk208() = 0;
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virtual void SetClientUpdateRate( CPlayerSlot nSlot, float flUpdateRate ) = 0;
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virtual void SetClientUpdateRate( CPlayerSlot nSlot, float flUpdateRate ) = 0;
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virtual void unk300() = 0;
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virtual void unk300() = 0;
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virtual void unk301() = 0;
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virtual void unk301() = 0;
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virtual void unk302() = 0;
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virtual void unk303() = 0;
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virtual void unk304() = 0;
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virtual void unk305() = 0;
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virtual void unk306() = 0;
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virtual void unk307() = 0;
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virtual void unk308() = 0;
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virtual void unk309() = 0;
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};
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};
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abstract_class IServerGCLobby
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abstract_class IServerGCLobby
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@ -12,6 +12,7 @@
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#include <tier1/utlsymbol.h>
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#include <tier1/utlsymbol.h>
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#include <irecipientfilter.h>
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#include <irecipientfilter.h>
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#include <inetchannel.h>
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#include <inetchannel.h>
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#include <entity2/entityidentity.h>
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class CUtlSlot;
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class CUtlSlot;
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@ -22,7 +23,7 @@ abstract_class IGameEventSystem : public IAppSystem
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public:
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public:
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virtual void RegisterGameEvent( INetworkSerializable *pEvent ) = 0;
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virtual void RegisterGameEvent( INetworkSerializable *pEvent ) = 0;
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virtual void RegisterGameEventHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkSerializable *pEvent ) = 0;
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virtual void RegisterGameEventHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkSerializable *pEvent, int nPriority ) = 0;
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virtual void UnregisterGameEventHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkSerializable *pEvent ) = 0;
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virtual void UnregisterGameEventHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkSerializable *pEvent ) = 0;
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// Providing nSize has no effect and is unused.
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// Providing nSize has no effect and is unused.
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@ -42,7 +43,7 @@ public:
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virtual void PostEntityEventAbstract( const CBaseHandle &hndl, INetworkSerializable *pEvent, const void *pData, unsigned long nSize, NetChannelBufType_t bufType ) = 0;
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virtual void PostEntityEventAbstract( const CBaseHandle &hndl, INetworkSerializable *pEvent, const void *pData, unsigned long nSize, NetChannelBufType_t bufType ) = 0;
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virtual void ProcessQueuedEvents() = 0;
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virtual void ProcessQueuedEvents() = 0;
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virtual int GetEventSource() const = 0;
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virtual CEntityIndex GetEventSource() const = 0;
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virtual void PurgeQueuedEvents() = 0;
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virtual void PurgeQueuedEvents() = 0;
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};
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};
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@ -7,6 +7,7 @@
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#include "tier1/utlsymbollarge.h"
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#include "tier1/utlsymbollarge.h"
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#include "entity2/entitycomponent.h"
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#include "entity2/entitycomponent.h"
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#include "entity2/entityidentity.h"
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#include "entity2/entityidentity.h"
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#include "variant.h"
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class CEntityKeyValues;
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class CEntityKeyValues;
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class CFieldPath;
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class CFieldPath;
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@ -24,19 +25,20 @@ public:
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virtual ~CEntityInstance() = 0;
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virtual ~CEntityInstance() = 0;
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virtual void Connect() = 0;
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virtual void Connect() = 0;
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virtual void unk001() = 0; // Related to memory allocation of services in pawn classes
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virtual void Disconnect() = 0;
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virtual void Precache( const CEntityPrecacheContext* pContext ) = 0;
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virtual void Precache( const CEntityPrecacheContext* pContext ) = 0;
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virtual void AddedToEntityDatabase() = 0;
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virtual void AddedToEntityDatabase() = 0;
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virtual void Spawn( const CEntityKeyValues* pKeyValues ) = 0;
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virtual void Spawn( const CEntityKeyValues* pKeyValues ) = 0;
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virtual void PostDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
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virtual void PostDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
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virtual void unk101() = 0; // Does the exact same thing as PostDataUpdate, sets g_bReceivedChainedPostDataUpdate to 1 but this function isn't overridden by any other child class.
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virtual void OnDataUnchangedInPVS() = 0;
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virtual void Activate( /*ActivateType_t*/int activateType ) = 0;
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virtual void Activate( /*ActivateType_t*/int activateType ) = 0;
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virtual void UpdateOnRemove() = 0;
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virtual void UpdateOnRemove() = 0;
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virtual void OnSetDormant( /*EntityDormancyType_t*/int prevDormancyType, /*EntityDormancyType_t*/int newDormancyType ) = 0;
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virtual void OnSetDormant( /*EntityDormancyType_t*/int prevDormancyType, /*EntityDormancyType_t*/int newDormancyType ) = 0;
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virtual void* ScriptEntityIO() = 0;
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virtual int ScriptAcceptInput( const CUtlSymbolLarge &sInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, const variant_t &value, int nOutputID ) = 0;
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virtual void unk201() = 0;
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virtual void PreDataUpdate( /*DataUpdateType_t*/int updateType ) = 0;
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virtual void unk202() = 0;
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virtual void unk203() = 0;
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virtual void DrawEntityDebugOverlays( uint64 debug_bits ) = 0;
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virtual void DrawEntityDebugOverlays( uint64 debug_bits ) = 0;
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virtual void DrawDebugTextOverlays( void* unk, uint64 debug_bits, int flags ) = 0;
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virtual void DrawDebugTextOverlays( void* unk, uint64 debug_bits, int flags ) = 0;
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@ -65,16 +67,16 @@ public:
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virtual void LogFieldInfo( const char* pszFieldName, const char* pszInfo ) = 0;
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virtual void LogFieldInfo( const char* pszFieldName, const char* pszInfo ) = 0;
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virtual bool FullEdictChanged() = 0;
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virtual bool FullEdictChanged() = 0;
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virtual void unk301() = 0;
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virtual void unk001() = 0;
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virtual ChangeAccessorFieldPathIndex_t AddChangeAccessorPath( const CFieldPath& path ) = 0;
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virtual ChangeAccessorFieldPathIndex_t AddChangeAccessorPath( const CFieldPath& path ) = 0;
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virtual void AssignChangeAccessorPathIds() = 0;
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virtual void AssignChangeAccessorPathIds() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_1() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_1() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_2() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_2() = 0;
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virtual void unk401() = 0;
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virtual void unk101() = 0;
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virtual void ReloadPrivateScripts() = 0;
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virtual void ReloadPrivateScripts() = 0;
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virtual datamap_t* GetDataDescMap() = 0;
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virtual datamap_t* GetDataDescMap() = 0;
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virtual void unk501() = 0;
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virtual void unk201() = 0;
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virtual void Schema_DynamicBinding(void**) = 0;
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virtual void Schema_DynamicBinding(void**) = 0;
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public:
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public:
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