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Updated IVEngineServer.
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@ -387,6 +387,13 @@ public:
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// Send a client command keyvalues
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// keyvalues are deleted inside the function
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virtual void ClientCommandKeyValues( edict_t *pEdict, KeyValues *pCommand ) = 0;
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virtual const CSteamID *GetClientSteamIDByPlayerIndex( int index ) = 0;
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virtual int GetClusterCount() = 0;
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virtual int GetAllClusterBounds( bbox_t *pBoxes, int maxboxes ) = ;
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virtual edict_t *CreateFakeClientEx( const char *netname, bool bUnknown ) = 0;
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virtual int GetServerVersion() const = 0;
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virtual void *GetReplay() = 0;
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};
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_4 "ServerGameDLL004"
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