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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00

Remove iconvar.h

This commit is contained in:
GAMMACASE
2023-03-30 00:18:38 +03:00
committed by Nicholas Hastings
parent dcfee62c58
commit f93cf9311b
3 changed files with 73 additions and 105 deletions

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@ -94,7 +94,7 @@ public:
virtual void RegisterCreationListeners(CCreationListenerCallbacks *callbacks) = 0;
virtual void RemoveCreationListeners(CCreationListenerCallbacks *callbacks) = 0;
virtual void unk2() = 0;
virtual void unk1() = 0;
virtual void ResetConVarsToDefaultValues(const char *pszSearchString) = 0;

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@ -42,6 +42,78 @@
//-----------------------------------------------------------------------------
//#define CONVAR_TEST_MATERIAL_THREAD_CONVARS 1
DECLARE_HANDLE_32BIT(ConVarID);
#define CONVAR_ID_INVALID ConVarID::MakeHandle( 0xFFFFFFFF )
DECLARE_HANDLE_32BIT(ConCommandID);
#define CONCOMMAND_ID_INVALID ConCommandID::MakeHandle( 0xFFFFFFFF )
//-----------------------------------------------------------------------------
// ConVar flags
//-----------------------------------------------------------------------------
// The default, no flags at all
#define FCVAR_NONE 0
// Command to ConVars and ConCommands
// ConVar Systems
#define FCVAR_LINKED_CONCOMMAND (1<<0)
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
// ConVar only
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // notifies players when changed
#define FCVAR_USERINFO (1<<9) // changes the client's info string
#define FCVAR_MISSING0 (1<<10) // Something that hides the cvar from the cvar lookups
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_MISSING1 (1<<12) // Something that hides the cvar from the cvar lookups
// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
// client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_PER_USER (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
#define FCVAR_MISSING2 (1<<18)
#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers
#define FCVAR_MENUBAR_ITEM (1<<20)
#define FCVAR_MISSING3 (1<<21)
#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
#define FCVAR_VCONSOLE_FUZZY_MATCHING (1<<23)
#define FCVAR_SERVER_CAN_EXECUTE (1<<24) // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_MISSING4 (1<<25)
#define FCVAR_SERVER_CANNOT_QUERY (1<<26) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
#define FCVAR_VCONSOLE_SET_FOCUS (1<<27)
#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<28) // IVEngineClient::ClientCmd is allowed to execute this command.
// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
#define FCVAR_EXECUTE_PER_TICK (1<<29)
//-----------------------------------------------------------------------------
// Called when a ConVar changes value
//-----------------------------------------------------------------------------
typedef void(*FnChangeCallbackGlobal_t)(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, const char *pNewValue, const char* pOldValue);
typedef void(*FnChangeCallback_t)(ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, CVValue_t *pNewValue, CVValue_t* pOldValue);
//-----------------------------------------------------------------------------
// ConVar & ConCommand creation listener callbacks
//-----------------------------------------------------------------------------
struct CCreationListenerCallbacks
{
void(*FnConVarCreationCallback)(CCreationListenerCallbacks *pThisCallback, ConVarRefAbstract *pNewCvar);
void(*FnConCommandCreationCallback)(CCreationListenerCallbacks *pThisCallback, ConCommandID commandID);
};
//-----------------------------------------------------------------------------
// Forward declarations

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@ -1,104 +0,0 @@
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $NoKeywords: $
//===========================================================================//
#ifndef ICONVAR_H
#define ICONVAR_H
#if _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "tier0/platform.h"
#include "tier1/strtools.h"
#include "Color.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class IConVar;
class CCommand;
DECLARE_HANDLE_32BIT(ConVarID);
#define CONVAR_ID_INVALID ConVarID::MakeHandle( 0xFFFFFFFF )
DECLARE_HANDLE_32BIT(ConCommandID);
#define CONCOMMAND_ID_INVALID ConCommandID::MakeHandle( 0xFFFFFFFF )
//-----------------------------------------------------------------------------
// ConVar flags
//-----------------------------------------------------------------------------
// The default, no flags at all
#define FCVAR_NONE 0
// Command to ConVars and ConCommands
// ConVar Systems
#define FCVAR_LINKED_CONCOMMAND (1<<0)
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
// ConVar only
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // notifies players when changed
#define FCVAR_USERINFO (1<<9) // changes the client's info string
#define FCVAR_MISSING0 (1<<10) // Something that hides the cvar from the cvar lookups
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_MISSING1 (1<<12) // Something that hides the cvar from the cvar lookups
// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
// client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_PER_USER (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
#define FCVAR_MISSING2 (1<<18)
#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers
#define FCVAR_MENUBAR_ITEM (1<<20)
#define FCVAR_MISSING3 (1<<21)
#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
#define FCVAR_VCONSOLE_FUZZY_MATCHING (1<<23)
#define FCVAR_SERVER_CAN_EXECUTE (1<<24) // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_MISSING4 (1<<25)
#define FCVAR_SERVER_CANNOT_QUERY (1<<26) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
#define FCVAR_VCONSOLE_SET_FOCUS (1<<27)
#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<28) // IVEngineClient::ClientCmd is allowed to execute this command.
// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
#define FCVAR_EXECUTE_PER_TICK (1<<29)
//-----------------------------------------------------------------------------
// Called when a ConVar changes value
//-----------------------------------------------------------------------------
typedef void ( *FnChangeCallbackGlobal_t )( ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, const char *pNewValue, const char* pOldValue );
typedef void ( *FnChangeCallback_t )( ConVarRefAbstract *cvar, CSplitScreenSlot nSlot, CVValue_t *pNewValue, CVValue_t* pOldValue );
//-----------------------------------------------------------------------------
// ConVar & ConCommand creation listener callbacks
//-----------------------------------------------------------------------------
struct CCreationListenerCallbacks
{
void(*FnConVarCreationCallback)(CCreationListenerCallbacks *pThisCallback, ConVarRefAbstract *pNewCvar);
void(*FnConCommandCreationCallback)(CCreationListenerCallbacks *pThisCallback, ConCommandID commandID);
};
#endif // ICONVAR_H