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Some changes for 2011-10-13 engine update (bug 5140, r=DS).
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@ -391,7 +391,8 @@ public:
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_4 "ServerGameDLL004"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_5 "ServerGameDLL005"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL006"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_6 "ServerGameDLL006"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL007"
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//-----------------------------------------------------------------------------
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// Purpose: These are the interfaces that the game .dll exposes to the engine
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@ -541,7 +542,7 @@ public:
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virtual void CheckTransmit( CCheckTransmitInfo *pInfo, const unsigned short *pEdictIndices, int nEdicts ) = 0;
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};
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#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients003"
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#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients004"
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//-----------------------------------------------------------------------------
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// Purpose: Player / Client related functions
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@ -603,6 +604,8 @@ public:
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// The client has submitted a keyvalues command
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virtual void ClientCommandKeyValues( edict_t *pEntity, KeyValues *pKeyValues ) = 0;
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virtual void ClientSpawned( edict_t *pEntity ) = 0;
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};
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#define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001"
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