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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 12:06:07 +08:00

13 Commits

Author SHA1 Message Date
33759fc561 Fix file encoding 2025-05-17 14:16:58 -04:00
191ff66bec Add/update win64/linux64 tier0+1, vstdlib 2023-09-24 13:30:27 -04:00
0b94b21a91 Update setting ConVar int values from string to more closely match game logic.
( https://github.com/alliedmodders/sourcemod/issues/648 )

They use a double as a go-between to gain precision, rather than casting the float value to an int,
2017-08-06 10:22:00 -04:00
6fd68f3835 Various fixes for 64-builds and added 64-bit libs for macOS. 2017-06-02 08:31:37 -05:00
e9dd47a8c2 Revert "Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly."
This reverts commit 7c9104d7c0.
2017-05-17 19:06:47 -04:00
7c9104d7c0 Recompiled tier1 with v120_xp toolset, updating vcxproj accordingly. 2017-05-08 19:57:10 -04:00
4f05d150cc Force KeyValues to use g_pMemAlloc where applicable for string alloc. 2015-07-12 19:01:11 -04:00
5f245aad56 Update static lib project settings to compile for max compatibility.
--HG--
extra : rebase_source : c6e6eb455e358aa0229042a84dcddda6702cbb27
2014-02-28 14:29:09 -05:00
c96ea55ff1 Added WriteVarInt32 and ByteSizeVarInt32 to tier1 bf_write.
--HG--
branch : protobuf
2013-01-10 19:02:29 -05:00
0b4aa2797b Built Windows static libs with MSVC 2005. 2012-06-03 00:08:37 -05:00
1b50ad202a Added OS X static libs for the future. 2012-05-21 18:30:56 -05:00
18afb9c47c Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers. 2012-05-21 02:49:35 -05:00
b3de4b7059 Imported tier1 and mathlib code from L4D2 SDK. 2012-05-21 02:48:36 -05:00