0048b058e6
Fix command registration
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This prevents static initialization problem that was arising where CUtlVector constructor was called after commands were added to it, resulting in an empty list when it gets to the registration step
2023-09-27 16:54:58 +00:00
2541d89f62
Rework ConCommandRegList
2023-09-27 16:54:58 +00:00
311c966f97
Fix late-registered ConCommands not saving handle
2023-09-27 16:54:58 +00:00
e11c4e69b1
Really fix convar linking errors
2023-09-27 16:54:58 +00:00
f32ff65c1b
Fix linking errors and var name typos in ConVar/ConCommand reg lists
2023-09-27 16:54:58 +00:00
2c9f711bbd
Update ConCommand/ConCommandBase/CCommand/ConCommandHandle
2023-09-27 16:54:58 +00:00
27fe1b091f
Update ConVar flags for ConVar_Register to use correct type ( alliedmodders/metamod-source#42 ).
2018-03-14 18:09:45 -04:00
3940eefc90
Update ConVar flags to use int64 everywhere. ( alliedmodders/metamod-source#42 )
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Still needs tier1 recompile.
2018-03-13 17:54:16 -04:00
ebb0e1ea3b
Fix randomish issues with command callbacks.
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Also implemented ctors for remaining variants.
2016-08-29 19:16:45 -04:00
e7e04dc259
Hack-fix ConVar / ConCommandBase.
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Not sure what these new GetXVirtualized are for. They seem to have their own stored values,
but were only added when Server-bounded convars were also touched (and implementing these).
2015-10-19 15:53:41 -04:00
4e0f6d3c60
Fix ConVar and ConCommands
2015-07-09 13:10:10 -04:00
cd9b331641
Start of Source2 work.
2015-07-09 13:07:26 -04:00
a0bb9c48cf
Fix command callbacks
2014-08-28 19:42:10 +02:00
b4f7c7966a
Did a pass of updating/fixing now that symbol info is available.
2013-07-12 02:25:04 -04:00
bac49f4e16
Updated IFileSystem, IKeyValuesSystem, ConCommand and tier1 lib for 2013-04-19 game update.
2013-04-22 18:57:11 -04:00
fb701bd569
Added reverse-engineered interfaces lib code and hacked up tier1 and mathlib to build against the newer headers.
2012-05-21 02:49:35 -05:00
afaa180bbc
Imported tier1 and mathlib code from L4D2 SDK.
2012-05-21 02:48:36 -05:00