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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-09-19 20:16:10 +08:00
Commit Graph

12 Commits

Author SHA1 Message Date
dbee002544 Correct few more struct/enum defs 2025-03-19 00:30:35 +03:00
d18bab819c Refactor CBufferString 2025-01-16 01:44:00 +03:00
d2709c880c Enable memoverride in variant.h (#266) 2024-09-28 18:57:46 +03:00
fa8379fc35 Update CUtlScratchMemoryPool 2024-05-06 09:08:31 +03:00
2adc0ac795 Resolve -Wparentheses warnings 2024-03-04 07:02:02 +03:00
c7a00a9a87 Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
482653a109 Improve variant.h dependency handling 2023-12-23 20:54:00 +03:00
b2301a9ac3 Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
7931af02fa Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00
0ac0302c8e Fix GCC compilation issues 2023-09-29 13:13:00 +03:00
5fa3fbeaeb Minor code tweaks 2023-09-27 16:54:58 +00:00
6a703f7fd0 Add CVariant 2023-09-27 16:54:58 +00:00