#include "cbase.h" #include "c_asw_scanner_info.h" #include "c_asw_game_resource.h" #include "c_asw_marine_resource.h" #include "c_asw_marine.h" #include "asw_gamerules.h" #include "c_asw_player.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_ASW_Scanner_Info, DT_ASW_Scanner_Info, CASW_Scanner_Info) RecvPropArray3( RECVINFO_ARRAY(m_iBlipX), RecvPropInt( RECVINFO(m_iBlipX[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iBlipY), RecvPropInt( RECVINFO(m_iBlipY[0]))), RecvPropArray3( RECVINFO_ARRAY(m_index), RecvPropInt( RECVINFO(m_index[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_BlipType), RecvPropInt( RECVINFO(m_BlipType[0]) ) ), END_RECV_TABLE() C_ASW_Scanner_Info::C_ASW_Scanner_Info() { for (int i=0;iframetime * ASW_SCANNER_BLIP_FADE_RATE); } }