#ifndef ENTITYCOMPONENT_H #define ENTITYCOMPONENT_H #if _WIN32 #pragma once #endif #include #include "tier1/utlsymbollarge.h" class CEntityComponent { private: uint8 unknown[0x8]; // 0x0 }; class CScriptComponent : public CEntityComponent { private: uint8 unknown[0x28]; // 0x8 public: CUtlSymbolLarge m_scriptClassName; // 0x30 }; #endif // ENTITYCOMPONENT_H