//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef DEBUGDRAWMODEL_H #define DEBUGDRAWMODEL_H #ifdef _WIN32 #pragma once #endif int DebugDrawModel( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin, int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelNormals( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin, int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelTangentS( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin, int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelTangentT( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin, int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); int DebugDrawModelBoneWeights( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin, int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL ); #endif // DEBUGDRAWMODEL_H