//========== Copyright (c) Valve Corporation, All rights reserved. ==========// #include "common_ps_fxc.h" struct PS_INPUT { }; HALF4 main( PS_INPUT i ) : COLOR { return FinalOutput( float4( 1.0f, 1.0f, 1.0f, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }