// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #pragma once #include "shaderlib/cshader.h" class example_model_vs20_Static_Index { public: example_model_vs20_Static_Index( ) { } int GetIndex() const { return 0; } }; #define shaderStaticTest_example_model_vs20 1 class example_model_vs20_Dynamic_Index { unsigned int m_nCOMPRESSED_VERTS : 2; unsigned int m_nDOWATERFOG : 2; unsigned int m_nSKINNING : 2; unsigned int m_nLIGHTING_PREVIEW : 2; unsigned int m_nNUM_LIGHTS : 3; #ifdef _DEBUG bool m_bCOMPRESSED_VERTS : 1; bool m_bDOWATERFOG : 1; bool m_bSKINNING : 1; bool m_bLIGHTING_PREVIEW : 1; bool m_bNUM_LIGHTS : 1; #endif // _DEBUG public: void SetCOMPRESSED_VERTS( int i ) { Assert( i >= 0 && i <= 1 ); m_nCOMPRESSED_VERTS = i; #ifdef _DEBUG m_bCOMPRESSED_VERTS = true; #endif // _DEBUG } void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif // _DEBUG } void SetSKINNING( int i ) { Assert( i >= 0 && i <= 1 ); m_nSKINNING = i; #ifdef _DEBUG m_bSKINNING = true; #endif // _DEBUG } void SetLIGHTING_PREVIEW( int i ) { Assert( i >= 0 && i <= 1 ); m_nLIGHTING_PREVIEW = i; #ifdef _DEBUG m_bLIGHTING_PREVIEW = true; #endif // _DEBUG } void SetNUM_LIGHTS( int i ) { Assert( i >= 0 && i <= 4 ); m_nNUM_LIGHTS = i; #ifdef _DEBUG m_bNUM_LIGHTS = true; #endif // _DEBUG } example_model_vs20_Dynamic_Index( ) { m_nCOMPRESSED_VERTS = 0; m_nDOWATERFOG = 0; m_nSKINNING = 0; m_nLIGHTING_PREVIEW = 0; m_nNUM_LIGHTS = 0; #ifdef _DEBUG m_bCOMPRESSED_VERTS = false; m_bDOWATERFOG = false; m_bSKINNING = false; m_bLIGHTING_PREVIEW = false; m_bNUM_LIGHTS = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS ); return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nNUM_LIGHTS ) + 0; } }; #define shaderDynamicTest_example_model_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS