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https://github.com/alliedmodders/hl2sdk.git
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* Replace protobuf 2.6.1 with 3.21.8 * Update/add protobuf libs * Add CS2 protos * Remove old csgo/dota protos * Add versioned protoc bin * Comment out Valve's `schema` define for now * Use ENetworkDisconnectionReason * Fix-up `offsetof` to avoid errors on some Clang versions
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net462;netcoreapp3.1;net60</TargetFrameworks>
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<AssemblyOriginatorKeyFile>../../keys/Google.Protobuf.snk</AssemblyOriginatorKeyFile>
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<SignAssembly>true</SignAssembly>
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<IsPackable>False</IsPackable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Google.Protobuf\Google.Protobuf.csproj" />
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<ProjectReference Include="..\Google.Protobuf.Test.TestProtos\Google.Protobuf.Test.TestProtos.csproj"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
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</ItemGroup>
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<!-- Needed for the net45 build to work on Unix. See https://github.com/dotnet/designs/pull/33 -->
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="All" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="testprotos.pb" />
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</ItemGroup>
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</Project>
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