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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SKIN_DX9_HELPER_H
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#define SKIN_DX9_HELPER_H
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#include <string.h>
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#include "vertexlitgeneric_dx9_helper.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CBaseVSShader;
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class IMaterialVar;
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class IShaderDynamicAPI;
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class IShaderShadow;
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void InitParamsSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, bool bSkin, VertexLitGeneric_DX9_Vars_t &info );
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void InitSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params, bool bSkin, VertexLitGeneric_DX9_Vars_t &info );
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void DrawSkin_DX9( CBaseVSShader *pShader, IMaterialVar** params,
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IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, bool bSkin, VertexLitGeneric_DX9_Vars_t &info );
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#endif // SKIN_DX9_HELPER_H
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