mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-09-19 12:06:07 +08:00
387 lines
9.3 KiB
XML
387 lines
9.3 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="8.00"
|
|
Name="stdshader_dx8"
|
|
ProjectGUID="{AE9190C1-E3F7-4284-BB47-36DAF2C97F3E}"
|
|
RootNamespace="stdshader_dx8"
|
|
>
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"
|
|
/>
|
|
</Platforms>
|
|
<ToolFiles>
|
|
</ToolFiles>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\Debug_dx8"
|
|
IntermediateDirectory=".\Debug_dx8"
|
|
ConfigurationType="2"
|
|
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description="Publishing to target directory (bin\)..."
|
|
CommandLine="if exist "bin\game_shader_dx8.dll" attrib -r "bin\game_shader_dx8.dll"
copy "$(TargetPath)" "bin\game_shader_dx8.dll"
if exist "$(TargetDir)"game_shader_dx8.map copy "$(TargetDir)"game_shader_dx8.map "bin\game_shader_dx8.map"
"
|
|
Outputs=""bin\game_shader_dx8.dll""
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\Debug_dx8/stdshader_dx8.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include"
|
|
PreprocessorDefinitions="_DEBUG;_WINDOWS;_USRDLL;STDSHADER_DX8_DLL_EXPORT;_WIN32"
|
|
ExceptionHandling="0"
|
|
BasicRuntimeChecks="0"
|
|
RuntimeLibrary="1"
|
|
PrecompiledHeaderFile=".\Debug_dx8/stdshader_dx8.pch"
|
|
AssemblerListingLocation=".\Debug_dx8/"
|
|
ObjectFile=".\Debug_dx8/"
|
|
ProgramDataBaseFileName=".\Debug_dx8/"
|
|
BrowseInformation="1"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="0"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="version.lib winmm.lib"
|
|
OutputFile=".\Debug_dx8/game_shader_dx8.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\lib\common\,..\..\lib\public\"
|
|
IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMT"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile=".\Debug_dx8/stdshader_dx8.pdb"
|
|
SubSystem="2"
|
|
ImportLibrary=".\Debug_dx8/stdshader_dx8.lib"
|
|
TargetMachine="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory=".\Release_dx8"
|
|
IntermediateDirectory=".\Release_dx8"
|
|
ConfigurationType="2"
|
|
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
CharacterSet="2"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description="Publishing to target directory (bin\)..."
|
|
CommandLine="if exist "bin\game_shader_dx8.dll" attrib -r "bin\game_shader_dx8.dll"
copy "$(TargetPath)" "bin\game_shader_dx8.dll"
if exist "$(TargetDir)"game_shader_dx8.map copy "$(TargetDir)"game_shader_dx8.map "bin\game_shader_dx8.map"
"
|
|
Outputs=""bin\game_shader_dx8.dll""
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\Release_dx8/stdshader_dx8.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="2"
|
|
EnableIntrinsicFunctions="true"
|
|
FavorSizeOrSpeed="1"
|
|
AdditionalIncludeDirectories="..\..\common,..\..\public,..\..\public\tier1,fxctmp9,vshtmp9,..\..\dx9sdk\include"
|
|
PreprocessorDefinitions="NDEBUG;_WINDOWS;_USRDLL;STDSHADER_DX8_DLL_EXPORT;_WIN32"
|
|
StringPooling="true"
|
|
ExceptionHandling="0"
|
|
RuntimeLibrary="0"
|
|
BufferSecurityCheck="false"
|
|
EnableFunctionLevelLinking="true"
|
|
PrecompiledHeaderFile=".\Release_dx8/stdshader_dx8.pch"
|
|
AssemblerListingLocation=".\Release_dx8/"
|
|
ObjectFile=".\Release_dx8/"
|
|
ProgramDataBaseFileName=".\Release_dx8/"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="true"
|
|
DebugInformationFormat="3"
|
|
CompileAs="0"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="version.lib winmm.lib"
|
|
OutputFile=".\Release_dx8/game_shader_dx8.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="true"
|
|
AdditionalLibraryDirectories="..\..\lib\common\,..\..\lib\public\"
|
|
IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMTD"
|
|
ProgramDatabaseFile=".\Release_dx8/stdshader_dx8.pdb"
|
|
SubSystem="2"
|
|
ImportLibrary=".\Release_dx8/stdshader_dx8.lib"
|
|
TargetMachine="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebDeploymentTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
|
</References>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
>
|
|
<File
|
|
RelativePath="BaseVSShader.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="BaseVSShader.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\core_dx8.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath=".\lightmappedgeneric_decal.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="lightmappedgeneric_dx8.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\public\tier0\memoverride.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="refract_dx80.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="unlitgeneric_dx8.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="vertexlitgeneric_dx8.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\public\vmatrix.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="water_dx80.cpp"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="water_dx81.cpp"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
>
|
|
<File
|
|
RelativePath=".\eyes_dx8_dx9_helper.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Link Libraries"
|
|
>
|
|
<File
|
|
RelativePath="..\..\dx9sdk\lib\d3dx9.lib"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description=""
|
|
CommandLine=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description=""
|
|
CommandLine=""
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\lib\public\mathlib.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\lib\public\shaderlib.lib"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description=""
|
|
CommandLine=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description=""
|
|
CommandLine=""
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\lib\public\tier0.lib"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description=""
|
|
CommandLine=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description=""
|
|
CommandLine=""
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\lib\public\tier1.lib"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\lib\public\vstdlib.lib"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<File
|
|
RelativePath="..\..\devtools\bin\psh_prep.pl"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="stdshader_dx8.txt"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\devtools\bin\vsh_prep.pl"
|
|
>
|
|
</File>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|